arfoundation-samples
model-viewer
arfoundation-samples | model-viewer | |
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22 | 69 | |
3,087 | 7,034 | |
0.9% | 1.1% | |
4.4 | 8.3 | |
11 days ago | 17 days ago | |
C# | TypeScript | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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arfoundation-samples
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Need help with AR.
https://github.com/Unity-Technologies/arfoundation-samples/
- ARKit Coaching Overlay?
- Looking for tutorials on Advanced AR Elements in Unity or other Engines
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Unity AR capabilities overview
If you are looking to get started with the Unity platform and want to get started with code. Here is a great Github repo with a detailed overview and some well-structured code samples: https://github.com/Unity-Technologies/arfoundation-samples
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I'm completely lost with making my AR camera work properly
Try AR Foundation samples: https://github.com/Unity-Technologies/arfoundation-samples - can you run some of those and confirm they run fine?
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Creating App using unity
Sure, you can create AR apps for Android and iOS with Unity's AR Foundation package. For examples, check out the AR Foundation Samples repo.
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Looking for modern/working guides for ARFoundation
The ARFoundation Samples repo is up-to-date, but you need to use the correct branch for your specific version of Unity. See the README's "What version should I use?" section.
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Plane Detection with ARCore and Unity
This code is Unity's sample code which toggles between enabling and disabling the plane detection. You can check all their samples from here. Save the script and go back to Unity editor.
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ARFoundations (ARCore) missing values in light estimation.
So I activated the light estimation in the ARCameraManager Object and used the provided sample script as starting point. I get values for the ambient spherical harmonics and main light direction for example, but for some reason I don't get any values for average brightness, color correction or main light intensity. I want to use those values to control a directional light to created shadows mainly.
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Unity or others for AR?
and this is the one for trackable image (like qr code): https://github.com/Unity-Technologies/arfoundation-samples/blob/main/Assets/Scenes/ImageTracking/BasicImageTracking/TrackedImageInfoManager.cs
model-viewer
- <model-viewer>: Easily display interactive 3D models on the web and in AR
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Would it be possible to implement this 3d model viewer into 3d tavern?
I came across this after finding out about chatvrm https://modelviewer.dev and I was wondering if it would be possible to implement it into silly tavern or if anyone knows of similar extensions? I might try it myself but I really have no idea what I am doing but it would be cool to add any video game character to it with animations for a more realistic rp experience.
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F3D is an open source 3D viewer, fast and minimalist
Shameless plug: if you are interested in viewing and/or embedding glTF or USDZ files on the web, I worked on an HTML element for that called
"It's like or tag for 3D models"
https://modelviewer.dev/
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Time estimate from a pro
That said, maybe in your case, if it's a really minimal 3D viewer, it could be that the modelviewer.dev could what you need. You can use it like any other html element and just link it to a 3D model you export from blender as a .glb file. I think it also allows you to add labels.
- Want to create AR experience on Shopify
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a free alternative to github pages that support at least repos of 60mb?
something free like github pages where can I load fore free about 60mb? basically I am using modelviewer.dev to render a 3d model, but I can't insert it directly into my website because I am using google sites, so I though about using an iframe via github but I am limited to 25mb, which the model is about 40/50mb I can't make it smaller
- a way to freerly render 3d models within google sites?
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3d Models on Shopify.
Anyways, I would suggest that you use package by google. You can find it here: https://modelviewer.dev/ .. It takes care of loading the model and controls as well as show the "view in AR" button on supporting devices. More important than anything, you just give it the model and it takes care of everything else.
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how do I export a 3d model with animated textures as glb?
I was going to use this: https://modelviewer.dev/
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Tool to convert JS file into <script></script> friendly code to use in all in one HTML file?
I'd like to get the google 3d model-viewer working on Ordinals: https://modelviewer.dev/
What are some alternatives?
arfoundation-helper
three.js - JavaScript 3D Library.
3d-models - 3D models I have created
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
UnityARBlockARRaycast - AR Foundation Demo showing how to block UI touch events during AR Raycasting
A-Frame - :a: Web framework for building virtual reality experiences.
trois - ⨠ThreeJS + VueJS 3 + ViteJS âĄ
3d-model-convert-to-gltf - Convert 3d model (STL/IGES/STEP/OBJ/FBX) to gltf and compression
vircadia-native-core - Vircadia open source agent-based metaverse ecosystem.
etherealengine - iR Engine - Bringing us together on the open social spatial web. đ¤ đ đ đšī¸ đ§đŋâđ
gltfjsx - đŽ Turns GLTFs into JSX components
WebAR-Demo