arfoundation-samples VS UnityARBlockARRaycast

Compare arfoundation-samples vs UnityARBlockARRaycast and see what are their differences.

arfoundation-samples

Example content for Unity projects based on AR Foundation (by Unity-Technologies)

UnityARBlockARRaycast

AR Foundation Demo showing how to block UI touch events during AR Raycasting (by dilmerv)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
arfoundation-samples UnityARBlockARRaycast
22 1
2,911 20
1.9% -
5.2 10.0
20 days ago about 4 years ago
C# ShaderLab
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arfoundation-samples

Posts with mentions or reviews of arfoundation-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.

UnityARBlockARRaycast

Posts with mentions or reviews of UnityARBlockARRaycast. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.
  • Plane Detection with ARCore and Unity
    4 projects | dev.to | 18 Jan 2022
    using UnityEngine; using System.Collections.Generic; using UnityEngine.EventSystems; // Extension made by dilmerv // - https://github.com/dilmerv/UnityARBlockARRaycast/ public static class Vector2Extensions { public static bool IsPointOverUIObject(this Vector2 pos) { if (EventSystem.current.IsPointerOverGameObject()) { return false; } PointerEventData eventPosition = new PointerEventData(EventSystem.current); eventPosition.position = new Vector2(pos.x, pos.y); List results = new List(); EventSystem.current.RaycastAll(eventPosition, results); return results.Count > 0; } }

What are some alternatives?

When comparing arfoundation-samples and UnityARBlockARRaycast you can also consider the following projects:

arfoundation-helper

tech-tuesday-tutorials - A repository for tutorials I have made in my Tech Tuesday series. I introduce a new topic on my Instagram every Tuesday.

model-viewer - Easily display interactive 3D models on the web and in AR!

3d-models - 3D models I have created