PhysicsExamples2D
LiteNetLib
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PhysicsExamples2D | LiteNetLib | |
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285 | 25 | |
492 | 2,913 | |
0.6% | - | |
5.3 | 7.8 | |
4 months ago | about 2 months ago | |
C# | C# | |
The Unlicense | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PhysicsExamples2D
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My thought on different engines
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms.
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Top 10 Mobile App Development Tools: Building Apps Made Easy
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms.
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A Proposal for an asynchronous Rust GUI framework
[3]: https://unity.com/
- Do you guys think this programmer is right about dotnet?
- Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles.
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Fueling Innovation and Collaborative Storytelling
Science Fiction has introduced us to worlds we could only imagine, but open source has helped to create a space for us to explore them. Open source gaming platforms like Unity and Unreal Engine have harnessed the imagination and creativity of developers, enabling them to build captivating gaming universes. Through open source collaboration, developers can create games that transport players to extraordinary realms, blurring the boundaries between fiction and interaction. For example, Star Citizen is a space combat simulator currently in development as an OSS project. The game is being created using the Unreal Engine, and one of the most ambitious open source gaming projects ever undertaken, promising to be a truly immersive experience, with players able to explore a vast universe, pilot their own ships, and engage in combat with other players.
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Easy game making and coding for tech learners
Many popular game engines use this tiered approach including Unity, Unreal Engine, and Game Maker. However, many free and open-source software engines are released under the permissive MIT license.
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What makes a good game engine? My experience so far
It depends on your needs and preferences, but popular game engines like Unity, Unreal Engine, GameMaker Studio 2, and even newer engines like Yahaha, all have their own strengths and weaknesses that should be evaluated based on the specific requirements of your project. For example, Unity and Unreal are great choices for 3D games due to their powerful graphics engines and great scripting capabilities, while Yahaha offers great functionality for people with little coding knowledge. I believe the best game engine for you will depend on your project requirements and personal preferences, and the factors I stated above. Whichever engine you choose, make sure to do your research on the features and capabilities that it offers.
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balancing game mechanics for single player vs. mmo
There are several ways we can do this, and having a good understanding of the different game engines available is key. For example, GameMaker, Unity or Unreal Engine are popular choices for creating single-player games, while CryEngine, AppGameKit and even newer engines like Yahaha are great choices for MMORPGs. Each engine has its own strengths and weaknesses, so it's important to choose the right one for your game.
LiteNetLib
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
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Networking lib/framework for multiplayer servers ?
I'm currently working on a game using LiteNetLib. If want to use UDP (depends on how realtime your game needs to be), I haven't found anything better.
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How to implement multiplayer over the network?
Normcore - https://normcore.io DarkRift - https://www.darkriftnetworking.com Photon(Fusion) - https://www.photonengine.com/ Playfab - https://playfab.com/ Nakama - https://heroiclabs.com/ LiteNetLib - https://github.com/RevenantX/LiteNetLib Colyseus - https://www.colyseus.io/ Playerio - https://playerio.com/ SmartFoxServer - https://www.smartfoxserver.com GameSparks - https://www.gamesparks.com/
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[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
LiteNetLib
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C# or C++ in a very simple high frequency trading system
https://github.com/RevenantX/LiteNetLib does very high performance UDP. You probably cant use it directly, but it should illustrate how to do high performance and no GC socket work.
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Tallowmere 2 – Version 0.2.8 – Fixes, Improvements, and Preparations
Upgraded LiteNetLib from 0.7.7.2 (June 2018) to 0.9.5.1 (May 2021).
What are some alternatives?
ENet-CSharp - Reliable UDP networking library
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
lidgren-network-gen3 - Lidgren Network Library
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
nakama - Distributed server for social and realtime games and apps.
svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Hazel-Networking - Hazel Networking is a low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.