ares
MoltenVK
ares | MoltenVK | |
---|---|---|
44 | 103 | |
801 | 4,548 | |
4.5% | 1.3% | |
9.6 | 9.0 | |
5 days ago | 5 days ago | |
C++ | Objective-C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ares
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NES standalone emulator on Ubuntu 23.10?
ares, takes 2 minutes to compile if it isn't in the app center, or whatever.
- Capcom Town is using Ares (by Near) for Nes and SNes emulation
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Lunar 1 and 2 Un Working Designs questions
ares
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Games are so goddamn boring lately, I need tips!
There's great retro console games you probably missed out. You might want to learn how to use an multi-emulator like Ares however I must warn you in advance, emulation is a legal gray zone, and a licencing hell.
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Anyway for my friend to play Majoras Mask( Mac)
Ares is a multi system emulator which you can use on Mac, it has support for Nintendo 64 games!
- [Mac Gaming] Emulatori con supporto al silicio di Apple.
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BizHawk v2.9 is now released
ares is another option to explore if you're unaware of it - [https://ares-emu.net]
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N64 Audio Issues on iOS Monterey?
Try ares: https://ares-emu.net/
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Bunki, a C Coroutine Library
that one is old and missing aarch64. here's the latest https://github.com/ares-emulator/ares/tree/master/libco
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Is there a N64 emulator that has a CRT filter?
ares is a very accurate N64 emulator (similar to simple64) that has built-in shader support including at least 2 different CRT filters
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
What are some alternatives?
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
m64p - [Moved to: https://github.com/m64p/m64p]
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
Genesis-Plus-GX - An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
MoltenGL
RMG - Rosalie's Mupen GUI
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
n64-systemtest - Tests a wide variety of N64 features, from common to hardware quirks. Written in Rust. Executes quickly.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
OpenEmu - 🕹 Retro video game emulation for macOS
dxvk-async