arche
Arche is an archetype-based Entity Component System (ECS) for Go. (by mlange-42)
mizu
Entity Component System framework for Ebitengine (by sedyh)
arche | mizu | |
---|---|---|
7 | 1 | |
102 | 79 | |
- | - | |
8.9 | 2.3 | |
12 days ago | about 1 year ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arche
Posts with mentions or reviews of arche.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
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Arche 0.8 released - Go ECS with native entity relations
For a full list of new features and other changes, see the release notes.
For more information, see the GitHub repository and API docs.
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Arche 0.6 released -- fastes Entity Component System (ECS) for Go?
See the GitHub release for the full list of changes.
No dependencies. Except for unit tests (100% coverage).
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Arche -- A simple, archetype-based ECS for Go/Golang
Simple core API. See the API docs.
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Known "Entity Component Systems" implementations in Go?
Finally decided to roll my own archetype-besed ECS. Implementation went quite well and I am happy with the performance so far. In case you want to take a look: github.com/mlange-42/arche
mizu
Posts with mentions or reviews of mizu.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is This Engine Kind of Slow?
According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.
What are some alternatives?
When comparing arche and mizu you can also consider the following projects:
ento - Entity Component System written in Go
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
donburi - Just another ECS library for Go/Ebitengine
arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).
ecs - Example of Entity Component System in Go