arche VS mizu

Compare arche vs mizu and see what are their differences.

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arche mizu
7 1
102 79
- -
8.9 2.3
12 days ago about 1 year ago
Go Go
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arche

Posts with mentions or reviews of arche. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-30.

mizu

Posts with mentions or reviews of mizu. We have used some of these posts to build our list of alternatives and similar projects.
  • Is This Engine Kind of Slow?
    1 project | /r/ebiten | 28 Jul 2022
    According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.

What are some alternatives?

When comparing arche and mizu you can also consider the following projects:

ento - Entity Component System written in Go

ebitengine-rock-paper-scissors - Rock Paper Scissors Wars

arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).

donburi - Just another ECS library for Go/Ebitengine

arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).

ecs - Example of Entity Component System in Go