arche
Arche is an archetype-based Entity Component System (ECS) for Go. (by mlange-42)
arche-model
Everything you need to rapidly build a model with the Arche Entity Component System (ECS). (by mlange-42)
arche | arche-model | |
---|---|---|
7 | 1 | |
102 | 10 | |
- | - | |
8.9 | 6.9 | |
12 days ago | 3 months ago | |
Go | Go | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arche
Posts with mentions or reviews of arche.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
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Arche 0.8 released - Go ECS with native entity relations
For a full list of new features and other changes, see the release notes.
For more information, see the GitHub repository and API docs.
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Arche 0.6 released -- fastes Entity Component System (ECS) for Go?
See the GitHub release for the full list of changes.
No dependencies. Except for unit tests (100% coverage).
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Arche -- A simple, archetype-based ECS for Go/Golang
Simple core API. See the API docs.
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Known "Entity Component Systems" implementations in Go?
Finally decided to roll my own archetype-besed ECS. Implementation went quite well and I am happy with the performance so far. In case you want to take a look: github.com/mlange-42/arche
arche-model
Posts with mentions or reviews of arche-model.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
-
Arche 0.8 released - Go ECS with native entity relations
This should, however, be straight-forward. Just use Arche queries in your engine code instead of e.g. iterating slices of game objects. Or, alternatively, implement systems and put your engine code there. The tool arche-model provides a scheduler and system interfaces in case you want a ready-to-use solution: https://github.com/mlange-42/arche-model
What are some alternatives?
When comparing arche and arche-model you can also consider the following projects:
mizu - Entity Component System framework for Ebitengine
ento - Entity Component System written in Go
arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).
ecs - Example of Entity Component System in Go
bevy - A refreshingly simple data-driven game engine built in Rust
column - High-performance, columnar, in-memory store with bitmap indexing in Go