mcc
mcc | automated-jb2a-animations | |
---|---|---|
4 | 12 | |
7 | 54 | |
- | - | |
0.0 | 8.0 | |
11 months ago | 13 days ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
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mcc
- v11 Module incompatibilities
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Handy 5e Modules List
mcc - Check your module list for compatibility with the latest major version of Foundry VTT.
- Pro’s and Con’s switching to V10?
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Module Compatibility Checker for v10
Anyway, if you have specific feature requests for the module feel free to post them on GitHub. It's also open source and I would be happy to receive contributions! Note that any requests for changes to the source data should be redirected to FVTT staff.
automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
What are some alternatives?
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
fvtt-lib-wrapper - Library for Foundry VTT which provides module developers with a simple way to modify core Foundry VTT code, while reducing the likelihood of conflict with other modules.
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
foundry-lordudice - Repo for the Dice So Nice Addon module
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
R20Converter
ambientdoors - Ambient Doors module for Foundry VTT - adds easily customization hocks for sounds effects that all user can hear when interacting with doors.
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop