aoe
Re-implementation of Age of Empires and the Rise of Rome expansion (by FolkertVanVerseveld)
openage
Clone of the Age of Empires II engine 🚀 (by SFTtech)
aoe | openage | |
---|---|---|
1 | 57 | |
100 | 13,327 | |
- | 3.4% | |
6.0 | 9.6 | |
26 days ago | 10 days ago | |
C++ | Python | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
aoe
Posts with mentions or reviews of aoe.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-11.
openage
Posts with mentions or reviews of openage.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2025-03-25.
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MCP Server for Ghidra
I hope that one day we have a tool that can convert any proprietary binary to source code with a single click. It would be so much fun to have an "open source" version of all games. Currently, there are projects like https://github.com/Try/OpenGothic and https://github.com/SFTtech/openage, but these require years of community effort.
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Lessons from Open-Source Game Projects
[openage]https://github.com/SFTtech/openage) - Age of Empires II clone. Python, C++
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How to get started with modding
Perhaps you can contribute to this project: https://github.com/SFTtech/openage
- Openage v0.5.0
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Remaking AoE2
It is currently being done and published here: https://github.com/SFTtech/openage/
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TheViper: "At this point, content is enough. Screw more content, let's make the game 100% playable."
That's most likely not happening, but there is an opensource AoE2 engine that is in development https://github.com/SFTtech/openage
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Ad, an open source historical RTS in development for 22 years
The openage is as well a fantastic project https://github.com/SFTtech/openage
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Openage Development 2023: April
Hey, there are a bunch of build instructions listed here in the Github repo. Dependencies for Fedora should also be linked there. If you want to see the latest stuff (i.e. the things we're talking about in the post above), you should pull from the branch in this PR: https://github.com/SFTtech/openage/pull/1505
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Need an answer
For example Openage (OSS re-implementations of Age of Empires): https://github.com/SFTtech/openage/blob/master/doc/media_convert.md
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Openage Development 2023: March
With this feature done (or rather awaiting merging in PR #1501), the engine is now able to spawn a game entity with the gaben graphic on mouse click:
What are some alternatives?
When comparing aoe and openage you can also consider the following projects:
sftscrollbugfixer - Fix the Age of Empires II (TC, HD, DE) scroll bug with a DLL injection
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
freeaoe - A free game engine capable of running Age of Empires 2 and Star Wars: Galactic Battlegrounds
cmake_min_version - Determine the minimal requirement CMake version of a project
WololoKingdoms - A program for converting AOE2HD expansions files to the original AOC engine format.
faiss-server - faiss serving :)