turing-machine
By aneshodza
thetawave-legacy
A space shooter game made with Amethyst and Rust. (by thetawavegame)
turing-machine | thetawave-legacy | |
---|---|---|
1 | 5 | |
1 | 193 | |
- | 0.0% | |
10.0 | 0.0 | |
over 1 year ago | almost 3 years ago | |
Rust | Rust | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
turing-machine
Posts with mentions or reviews of turing-machine.
We have used some of these posts to build our list of alternatives
and similar projects.
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Beginners guide on how not to abandon that one project
But now let's be honest with ourselves, are we really that busy or is this the 9th project you started but aren't intending on finishing anymore? With around 5 years of coding experience I realized that it's more often the latter than anything else. Recently I finished version 0 of a touring machine I wrote in rust as a way of learning the language. Something I realized after finishing the project was, that I wanted to create a completely different app. Did I start the project and create the repository? Yes, I even did my "initial commit" with some libraries I needed etc. Will I ever finish it? I have no idea. Only time will tell. In the meantime I decided to put that project off even further and write an article about why I am putting it off. Quite paradoxical.
thetawave-legacy
Posts with mentions or reviews of thetawave-legacy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-21.
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My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
That's in the pipeline. Check out https://github.com/thetawavegame/thetawave-legacy for a preview of some of the things that are coming.
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Theta Wave v0.1.5 "Formations" Update
Similarly, the InvasionFormation phase takes in an InvasionFormationPool parameter and spawns a vector of Spawnables with positions from that pool at random. Below is an example of an InvasionFormationPool called Level1Easy defined in spawner.ron.
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Theta Wave v0.1.4 "Foundations" Update
I tried installing via cargo install --git https://github.com/amethyst/theta-wave which panics at runtime due to missing configuration files. Is there any reason why you don't bake the .ron files into the binary using the include_bytes! macro and replace Config::load with Config::load_bytes? Is it so the end-user can change the configuration without having to recompile?
What are some alternatives?
When comparing turing-machine and thetawave-legacy you can also consider the following projects:
Amethyst - Data-oriented and data-driven game engine written in Rust
vulkano - Safe and rich Rust wrapper around the Vulkan API
zenith - A space-themed shoot 'em up game.
boids-rs - Boids Flocking Simulation implemented in Rust using the Amethyst game engine
sanity - procedurally generated roguelike game written with rust and amethyst
name-needed - 🕹 A one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name.
good-web-game - An alternative ggez implementation on top of miniquad.