ammonia
ggez
ammonia | ggez | |
---|---|---|
2 | 50 | |
469 | 4,126 | |
4.7% | 0.9% | |
6.8 | 4.3 | |
about 1 month ago | 9 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ammonia
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What's your favorite alternative to bleach for sanitizing HTML?
nh3 which is a python binding for the Rust-based ammonia
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How to write Python extensions in Rust with PyO3
For a somewhat more "productive" hello world (as in a very simple application which does useful things), there's nh3 (https://github.com/messense/nh3) which is a pretty simple wrapper around ammonia (https://github.com/rust-ammonia/ammonia), an HTML sanitisation library. The lib.rs is all of 125 SLOC (and about half of that is owing to the handling of `attribute_filter` which is pretty demanding on the glue layer: https://github.com/messense/nh3/commit/72be3e6728b7ceb9185e7...).
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
syntect - Rust library for syntax highlighting using Sublime Text syntax definitions.
bevy - A refreshingly simple data-driven game engine built in Rust
html-sanitizer - Allowlist-based HTML cleaner
macroquad - Cross-platform game engine in Rust.
rust_python_package_example - Example of a Rust compiled Python 3 package
piston - A modular game engine written in Rust
x8 - Hidden parameters discovery suite
Tetra - 🎮 A simple 2D game framework written in Rust
bleach - Bleach is an allowed-list-based HTML sanitizing library that escapes or strips markup and attributes
Amethyst - Data-oriented and data-driven game engine written in Rust
binserve - A fast production-ready static web server with TLS (HTTPS), routing, hot reloading, caching, templating, and security in a single-binary you can set up with zero code.
love - LÖVE is an awesome 2D game framework for Lua.