allsorts
femtovg
allsorts | femtovg | |
---|---|---|
10 | 32 | |
698 | 748 | |
1.3% | 1.3% | |
8.4 | 7.8 | |
5 months ago | 24 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
allsorts
- Cosmic Text: Pure Rust multi-line text handling
-
Is it conveninent to make cross-platform GUI softwares using Rust now?
But again you don't need to reinvent text layout from scratch (that's my discussion, BTW) if you use the platform's native text drawing facilities, like DirectWrite on Windows, or CoreText on macOS.
-
Getting a pointer to a field of an enum
All these layers of Cows create an extremely complex lifetime tree and it's actually not possible to factor out the complex parsing steps into functions because they depend on a lot of stuff. (trying to return an OutlineBuilder from a function would dangling reference about 3 different temporaries, for example. Obtaining the temporaries is part of the parsing step)
-
Rust's Option and Result. In Python.
machine learning, neural networks, image processing, cryptography (though it is getting better), font shaping/rendering (though it is getting better), CPU/software rendering (though it is getting better)
-
What's the project you're currently working on at your company as a Rust developer?
It can be used for the things you suggest but our driving use case is font parsing. The goal is to use it to generate the font parsing code in Allsorts, which is ultimately used in Prince.
-
Question: Expected webrender impact, or influence, on emacs redisplay
Use allsorts or rustbuzz for text shaping
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
-
Text Rendering
Loader -> Allsorts
-
Speedy2D: Easy-to-use library for graphics, text, and input events
It's something I'd like to improve on in future -- are there any pure-Rust libraries you'd recommend for shaping? Allsorts looks quite promising.
- Ask HN: How do you use Rust at work?
femtovg
-
Recommended UI framework to draw many 2D lines?
Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
-
tinydraw 0.1.1
Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
-
Bevy vector graphics library?
I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
-
Decision paralysis: ggez or macroquad
I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
-
femtovg VS lyon - a user suggested alternative
2 projects | 21 May 2022
-
Keeping POWER relevant in the open source world
https://github.com/femtovg/femtovg/pull/5
Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.
I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!
-
How to use a Rust WebAssembly module in Svelte with Web Workers
In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
-
Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
-
Any recommended resources for beginning graphics with Rust
I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
-
Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
What are some alternatives?
rustybuzz - A complete harfbuzz's shaping algorithm port to Rust
glium - Safe OpenGL wrapper for the Rust language.
rust-harfbuzz - Rust bindings to HarfBuzz
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
pathfinder - A fast, practical GPU rasterizer for fonts and vector graphics
gdnative - Rust bindings for Godot 3
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
lingua-rs - The most accurate natural language detection library for Rust, suitable for short text and mixed-language text
NanoGUI - Minimalistic GUI library for OpenGL
fontdue - The fastest font renderer in the world, written in pure rust.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library