alive_reversing
SanAndreasUnity
alive_reversing | SanAndreasUnity | |
---|---|---|
6 | 8 | |
308 | 2,057 | |
1.6% | 2.0% | |
5.0 | 0.0 | |
about 1 month ago | 11 months ago | |
C++ | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
alive_reversing
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Help me in Feeco Depot
You can see me discussing this bug with the devs of R.E.L.I.V.E after thinking it was a bug with the mod, its apparently always been an issue with the game https://github.com/AliveTeam/alive_reversing/issues/1128
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Couldn't save both these Mudokons :(
All of the commenters are wrong. This is a bug in Abe's Exoddus related to calculating mudokon response delay. It's partially fixed in RELIVE https://github.com/AliveTeam/alive_reversing/issues/1225 , with a more proper fix being worked on.
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R.E.L.I.V.E (Oddworld engine)
git clone --recursive https://github.com/AliveTeam/alive_reversing.git
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Open source re-implementation projects and game clones.
Alive Reversing - Abe's Exoddus and Abe's Oddysee
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help
I assume it's because the project is quite new and whichever browser you're using hasn't really seen it yet. I implore you to disregard the warning, because it's a false one, however, if you don't trust my word, feel free to check out the source code of the project or compile it yourself.
- Oddworld: Abe's Oddysee and Quake 2's native port/re-implementations added to Luxtorpeda for Steam
SanAndreasUnity
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Return to Grove Street. Checking the Grand Theft Auto: San Andreas engine in Unity
Fans have written the code in C# and still support the project. The project is available on the GitHub repository.
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A Grand Theft Auto III Re-Implementation
San Andreas in Unity, if anyone is interested. You can't do anything more than walk around, drive, and shoot though.
https://github.com/GTA-ASM/SanAndreasUnity
- How to play GTA San Andreas in Linux Mint
- SanAndreasUnity - Reimplementation of GTA San Andreas game engine in Unity
- Release v3.6 ยท GTA-ASM/SanAndreasUnity - reimplementation of GTA San Andreas game engine in Unity
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Open source re-implementation projects and game clones.
San Andreas Unity - Grand Theft Auto: San Andreas
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GTA III/Vice City reimplementation re3 back up after DMCA takedown
Are there many other projects around San Andreas besides San Andreas Unity?
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GTA San Andreas in Unity: Rocket launchers implemented
For more info, visit project's github repository: https://github.com/GTA-ASM/SanAndreasUnity
What are some alternatives?
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
GTA-V-Decompiled-Scripts - All decompiled .ysc game scripts as of GTA V build 2628 (GTA Online 1.60), including native tables.
vkQuake - Vulkan Quake port based on QuakeSpasm
gta-reversed - Reversed code of GTA:SA executable (gta_sa.exe) 1.0 US
remc2 - Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform)
GTA5Online-Private_Public_Lobby - A tool to setup your GTA5 firewall rules easily. Adding IPs to your whitelist enables your friends to stay in your session.
abuse - Abuse SDL port originally from Crack-Dot-Com and released into the public domain
openblack - openblack is an open-source game engine that supports playing Black & White (2001).
xoreos - A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
bstone - Unofficial source port for Blake Stone series
REDRIVER2 - Driver 2 Playstation game reverse engineering effort