alive_reversing
OpenSAGE
alive_reversing | OpenSAGE | |
---|---|---|
6 | 8 | |
308 | 1,301 | |
1.6% | 1.4% | |
5.0 | 9.4 | |
about 1 month ago | 6 days ago | |
C++ | C# | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
alive_reversing
-
Help me in Feeco Depot
You can see me discussing this bug with the devs of R.E.L.I.V.E after thinking it was a bug with the mod, its apparently always been an issue with the game https://github.com/AliveTeam/alive_reversing/issues/1128
-
Couldn't save both these Mudokons :(
All of the commenters are wrong. This is a bug in Abe's Exoddus related to calculating mudokon response delay. It's partially fixed in RELIVE https://github.com/AliveTeam/alive_reversing/issues/1225 , with a more proper fix being worked on.
-
R.E.L.I.V.E (Oddworld engine)
git clone --recursive https://github.com/AliveTeam/alive_reversing.git
-
Open source re-implementation projects and game clones.
Alive Reversing - Abe's Exoddus and Abe's Oddysee
-
help
I assume it's because the project is quite new and whichever browser you're using hasn't really seen it yet. I implore you to disregard the warning, because it's a false one, however, if you don't trust my word, feel free to check out the source code of the project or compile it yourself.
- Oddworld: Abe's Oddysee and Quake 2's native port/re-implementations added to Luxtorpeda for Steam
OpenSAGE
- Oapen: Open-access online library and publication platform
- [Steam] Command & Conquer Remastered Collection ($9.99 / -50%)
-
Open source re-implementation projects and game clones.
OpenSAGE - Command & Conquer: Generals
-
Which Video game franchise should be revived?
There is an open source project that aims to make compatibility with modern systems better: https://github.com/OpenSAGE/OpenSAGE
-
Zero Hour - Borderless with Scrolling Enabled
Ah bummer then that's a no go then. Maby one day https://github.com/TheAssemblyArmada/Thyme or https://github.com/OpenSAGE/OpenSAGE could offer a fix.
-
THIS MONTH IN OPENSAGE - An Unofficial Update on the Progress!
First - What is OpenSAGE? Right now, installing the BFME games is hard, and massive improvements are limited because of how the game was built. If you've heard of BFME Reforged, they're creating a brand new game - But OpenSAGE is creating a compatible version of the game. Think of the original BFME like Internet Explorer, and OpenSAGE as Google Chrome. It will revolutionize the original games!
- Command and Conquer - Open Source Engine Recreation Project, OpenSAGE is in development!
What are some alternatives?
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Thyme - An open source re-implementation of Generals : Zero Hour written in C++.
vkQuake - Vulkan Quake port based on QuakeSpasm
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
remc2 - Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform)
Magpie - An all-purpose window upscaler for Windows 10/11.
abuse - Abuse SDL port originally from Crack-Dot-Com and released into the public domain
REDRIVER2 - Driver 2 Playstation game reverse engineering effort
xoreos - A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
bstone - Unofficial source port for Blake Stone series
ra2 - A Red Alert 2 mod for the OpenRA game engine