akara
A Golang Entity Component System implementation (by gravestench)
airplanes
A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System). (by m110)
akara | airplanes | |
---|---|---|
1 | 7 | |
26 | 243 | |
- | - | |
1.6 | 10.0 | |
about 1 year ago | over 1 year ago | |
Go | Go | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
akara
Posts with mentions or reviews of akara.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
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I made a 2D shoot 'em up game with Go and Ebitengine. Featuring ECS (Entity Component System).
Super interested in your ecs implementation. I tried my hand at an ecs implementation in golang here: https://github.com/gravestench/akara
airplanes
Posts with mentions or reviews of airplanes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-03.
-
A 2D shoot 'em up game made with Ebitengine https://github.com/m110/airplanes
Play https://m110.github.io/airplanes/
- Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
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Hacker News top posts: Dec 1, 2022
Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System\ (0 comments)
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I made a 2D shoot 'em up game with Go and Ebitengine. Featuring ECS (Entity Component System).
One of the most complex behaviors is evolving airplanes after collecting power-ups. It animates two sprites over time, the code is here.
What are some alternatives?
When comparing akara and airplanes you can also consider the following projects:
donburi - Just another ECS library for Go/Ebitengine
shark - Gura on your desktop!
moonshot-rts - An RTS game made in Go for Github Game Off 2020
raylib-5k
GeoDesk - Fast and storage-efficient spatial database engine for OpenStreetMap data
kage-desk - You know Ebitengine but not Kage?!