akara
A Golang Entity Component System implementation (by gravestench)
donburi
Just another ECS library for Go/Ebitengine (by yohamta)
akara | donburi | |
---|---|---|
1 | 2 | |
26 | 221 | |
- | - | |
1.6 | 6.8 | |
about 1 year ago | about 1 month ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
akara
Posts with mentions or reviews of akara.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
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I made a 2D shoot 'em up game with Go and Ebitengine. Featuring ECS (Entity Component System).
Super interested in your ecs implementation. I tried my hand at an ecs implementation in golang here: https://github.com/gravestench/akara
donburi
Posts with mentions or reviews of donburi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
-
Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
For the curious, here's the engine this is built with: https://github.com/yohamta/donburi
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I made a 2D shoot 'em up game with Go and Ebitengine. Featuring ECS (Entity Component System).
It also took me a while to get the "transform" component correctly, especially the parent-child relationship. We eventually moved it out to donburi.
What are some alternatives?
When comparing akara and donburi you can also consider the following projects:
moonshot-rts - An RTS game made in Go for Github Game Off 2020
mizu - Entity Component System framework for Ebitengine
raylib-5k
airplanes - A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).
Ebiten - Ebitengine - A dead simple 2D game engine for Go