ai-series-part-35
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path. (by llamacademy)
ai-series-part-20
This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects. (by llamacademy)
ai-series-part-35 | ai-series-part-20 | |
---|---|---|
1 | 1 | |
15 | 5 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-35
Posts with mentions or reviews of ai-series-part-35.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Make your NavMeshAgents Move Along Bezier Curved Paths | AI Series Part 35 | Full Tutorial in Comments
Since there are many configuration options both in terms of path smoothing and movement smoothing, check out the repo on github and play with the settings yourself (or even tweak the position of the tangents in the bezier curves!) to see what suits your game the best! As always, the full project is available on GitHub!
ai-series-part-20
Posts with mentions or reviews of ai-series-part-20.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to Implement Weighted Random Enemy Spawning with Spawn Configuration ScriptableObjects | AI Series Part 20 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
When comparing ai-series-part-35 and ai-series-part-20 you can also consider the following projects:
NavMeshPlus - Unity NavMesh 2D Pathfinding
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.