active-ragdolls
Hairibar.Ragdoll
active-ragdolls | Hairibar.Ragdoll | |
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1 | 4 | |
301 | 184 | |
- | - | |
10.0 | 0.0 | |
over 3 years ago | over 3 years ago | |
C# | C# | |
Apache License 2.0 | MIT License |
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active-ragdolls
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Active Ragdoll Mixamo problem
I want to use Mixamo characters with active ragdoll. I've watched many tutorials and read a lot about it (ex. https://youtu.be/-pX-PobRLzk, https://github.com/sergioabreu-g/active-ragdolls) , but still I can't make it work correctly I think due to somehow wrong axes in configurable joints. I've tried to brute force a solution, but animations still come out scuffed. Also I've tried https://github.com/hairibar/Hairibar.Ragdoll for a samples and ready-to-go character, but no luck. This project has somehow zero local rotation for all the bones. I would appreciate any tips, because I'm battling this for past 3 days with no luck.
Hairibar.Ragdoll
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Active Ragdoll Mixamo problem
I want to use Mixamo characters with active ragdoll. I've watched many tutorials and read a lot about it (ex. https://youtu.be/-pX-PobRLzk, https://github.com/sergioabreu-g/active-ragdolls) , but still I can't make it work correctly I think due to somehow wrong axes in configurable joints. I've tried to brute force a solution, but animations still come out scuffed. Also I've tried https://github.com/hairibar/Hairibar.Ragdoll for a samples and ready-to-go character, but no luck. This project has somehow zero local rotation for all the bones. I would appreciate any tips, because I'm battling this for past 3 days with no luck.
- How to get ragdoll reactions while playing the animation?
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Partial ragdoll with animator
Haribar.Ragdoll is an open source ragdoll system you could try.
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Found a 3D road package that's not in the Asset Store, but is free and open-source and looks incredible.
I came across Haribar.Ragdoll a while ago. I only did a quick test to make sure it doesn't have any dependency on the Animator Controller system so I haven't really used it, but it looks quite decent.
What are some alternatives?
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
unity-addressable-importer - A rule based addressable asset importer
RoadArchitect - Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.
com.openai.unity - A Non-Official OpenAI Rest Client for Unity (UPM)