acme
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acme | gym | |
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11 | 96 | |
3,373 | 33,873 | |
1.4% | 0.8% | |
6.0 | 0.0 | |
2 days ago | 22 days ago | |
Python | Python | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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acme
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Fast and hackable frameworks for RL research
I'm tired of having my 200m frames of Atari take 5 days to run with dopamine, so I'm looking for another framework to use. I haven't been able to find one that's fast and hackable, preferably distributed or with vectorized environments. Anybody have suggestions? seed-rl seems promising but is archived (and in TF2). sample-factory seems super fast but to the best of my knowledge doesn't work with replay buffers. I've been trying to get acme working but documentation is sparse and many of the features are broken.
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How much of a MuJoCo simulation or real life robot can you train on a 3090?
I'm training a few algorithms from Deepmind's acme library on some MuJoCo models and I'm wondering how long this will take to train and what it's going to do to my electric bill. Is a 3090 or two enough to train something to keep its balance, or do a task, or do I need to wait for the 8090 to come out?
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Recomendations of framework/library for MARL
Recently dm-acme also added support for multi-agent environments. Acme: https://github.com/deepmind/acme
- Have you used any good DRL library?
- Is there a way to get PPO controlled agents to move a little more gracefully?
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Worthwhile to convert custom env to be dm_env compatible?
Can anyone speak to their experience using acme (https://github.com/deepmind/acme) and by extension dm_env (https://github.com/deepmind/dm_env)? I'm wondering if it would be worthwhile for me to invest the time into converting my custom environment (which loosely follows the standard RL setup) over to this format.
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[D] Physics and Reinforcement Learning - Discussion of Deepmind's work
acme/acme/agents/tf/mpo at master · deepmind/acme · GitHub
- Applied resources in Pytorch?
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deepmind acme compatible with windows?
after installing it in a clean env, I tried to run the example provided for solving the gym cartpole env: https://github.com/deepmind/acme/blob/master/examples/control/run_d4pg_gym.py
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Spec for RL agent implementation?
Acme has a slightly different one: https://github.com/deepmind/acme which includes specs for agents, buffers etc. It is very general. You can see their component description here: https://github.com/deepmind/acme/blob/master/docs/components.md
gym
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OpenAI Acquires Global Illumination
A co-founder announced they disbanded their robots team a couple years ago: https://venturebeat.com/business/openai-disbands-its-robotic...
That was the same time they depreciated OpenAI Gym: https://github.com/openai/gym
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Shimmy 1.0: Gymnasium & PettingZoo bindings for popular external RL environments
This includes single-agent Gymnasium wrappers for DM Control, DM Lab, Behavior Suite, Arcade Learning Environment, OpenAI Gym V21 & V26. Multi-agent PettingZoo wrappers support DM Control Soccer, OpenSpiel and Melting Pot. For more information, read the release notes here:
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Some confusion about variables and functions in mujoco-py
When I browse fetch_env.py, I have a question about the following code snippet:
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pip install stable-baselines3[extra]
Nvm, this works for me '!pip install setuptools==65.5.0' Source: https://github.com/openai/gym/issues/3176
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[P] Reinforcement learning evolutionary hyperparameter optimization - 10x speed up
how would this interact/compare with https://github.com/openai/gym?
- What has replaced OpenAI Retro Gym?
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Understanding Reinforcement Learning
If you'd like to learn more about reinforcement learning or play with a number of samples in controlled environments, I highly recommend you look at the documentation for OpenAI's Gym library and particularly the basic usage page. OpenAI's Gym provides a standardized environment for performing reinforcement learning on classic Atari games and a few other platforms and should be an educational resource. If you'd like a more detailed example, check out this tutorial on Paperspace's blog.
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Using the cross-entropy method to solve Frozen Lake
Frozen Lake is an OpenAI Gym environment in which an agent is rewarded for traversing a frozen surface from a start position to a goal position without falling through any perilous holes in the ice.
- Is there a publicly available state space model for the Lunar Lander environment?
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How to Create a Behavioral Cloning Bot to Play Online Games?
typically a more relaxed approach is taken via reinforcement learning, but it requires that you can simulate the game via a given gamestate. take a look at e.g. https://www.gymlibrary.dev/
What are some alternatives?
dm_env - A Python interface for reinforcement learning environments
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Mava - 🦁 A research-friendly codebase for fast experimentation of multi-agent reinforcement learning in JAX
carla - Open-source simulator for autonomous driving research.
dm_control - Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
tensorflow - An Open Source Machine Learning Framework for Everyone
MPO - Pytorch implementation of "Maximum a Posteriori Policy Optimization" with Retrace for Discrete gym environments
tonic - Tonic RL library
open_spiel - OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
selfhosted-apps-docker - Guide by Example
rlcard - Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.