accesskit VS cosmic-text

Compare accesskit vs cosmic-text and see what are their differences.

accesskit

UI accessibility infrastructure across platforms and programming languages (by AccessKit)
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accesskit cosmic-text
24 29
926 1,471
1.6% 2.3%
8.8 9.1
5 days ago 8 days ago
Rust Rust
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

accesskit

Posts with mentions or reviews of accesskit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.
  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    If you were to implement this yourself, i'd look into either swash or cosmic-text for the text rendering stack (this is one of the things you really don't want to write from the ground up). For accessibility, AccessKit has quickly become the standard for communicating with crossplatform accessibility APIs in rust GUI. lightningcss (or its lower level counterpart cssparser) are both decent options for CSS parsing. Taffy handles some of what browsers offer for a layout engine, but is still being worked on.
  • JetBrains Noria
    2 projects | news.ycombinator.com | 21 Jun 2023
    > Fleet relies on the Java AWT/Swing framework to get a window from an operating system, but it doesn’t use the Java platform for managing its GUI components besides one JFrame and JPanel on top of it.

    This is a terrible decision that is going to bite them in the long run. Doing things this way makes it far, far more difficult to implement accessibility, and regulations on this are only going to get stricter.

    Implementing accessibility for a framework like that would involve three separate implementations for three separate platforms and the need to interface with D-Bus, COM and Objective C, from Java. I imagine that the latter two would be particularly difficult, considering how bad Java's FFI support is. It's not just calling methods either, you'd actually need to implement your own classes that conform to the relevant COM interfaces / Objective C protocols. There are libraries that can help with this[1], but I don't think they would work particularly well for something as complex as a code editor.

    [1] https://github.com/AccessKit/accesskit

  • fltk-accesskit: AccessKit integration for fltk
    2 projects | /r/FLTK | 8 Jun 2023
    fltk-accesskit is an accesskit integration crate for fltk-rs, the gui crate. It's implemented as an external crate to allow for more experimentation before stabilizing the api, especially since fltk is at version 1.4.
  • AccessKit - Cross-platform accessibility infrastructure
    1 project | news.ycombinator.com | 28 Apr 2023
  • Emerging Rust GUI libraries in a WASM world
    11 projects | news.ycombinator.com | 26 Apr 2023
  • We're building a browser when it's supposed to be impossible
    13 projects | news.ycombinator.com | 11 Apr 2023
    Libraries for a lot of this stuff exist (albeit in many cases not very mature yet):

    - https://github.com/pop-os/cosmic-text does text layout (which Taffy explicitly considers out of scope)

    - https://github.com/AccessKit/accesskit does accessibility

    - https://github.com/servo/rust-cssparser does value-agnostic CSS parsing (it will parse the general syntax but leaves value parsing up to the user, meaning you can easily add support for whatever properties you what). Libraries like https://github.com/parcel-bundler/lightningcss implement parsing for the standard css properties.

    - There are crates like https://github.com/BurntSushi/bstr and https://docs.rs/wtf8/latest/wtf8/ for working with non-unicode text

    We are planning to add a C API to Taffy, but tbh I feel like C is not very good for this kind of modularised approach. You really want to be able to expose complex APIs with enforced type safety and this isn't possible with C.

  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • A new open-sourcing project launches!!! A declarative, compose-based and cross-platform GUI
    6 projects | /r/rust | 21 Feb 2023
    Using HarfBuzz makes sense. But if you're looking for a pure-Rust alternative, I hear cosmic-text (made by Pop!_OS) is good. There's also AccessKit for accessibility.
  • GPU-Backed User Interfaces
    4 projects | news.ycombinator.com | 7 Feb 2023
    There are efforts to support a cross platform accessibility library:

    https://github.com/AccessKit/accesskit

  • Egui 0.20 Released
    2 projects | news.ycombinator.com | 8 Dec 2022
    egui is an easy-to-use immediate mode GUI for Rust, and I just released 0.20. It's a big release!

    There is now support for AccessKit (https://github.com/AccessKit/accesskit) which brings accessibility to egui (a first for an immediate mode GUI?).

    There is also better table support, nicer keyboard shortcut handling, better looking text in light mode (still not great, but better).

    See more in the changelog: https://github.com/emilk/egui/blob/master/CHANGELOG.md

    Try it out at www.egui.rs

cosmic-text

Posts with mentions or reviews of cosmic-text. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-03.
  • CSS for Printing to Paper
    15 projects | news.ycombinator.com | 3 Mar 2024
    > Is there any easy to use/hack HTML layouting engine where I could experiment with custom CSS attributes and bridge that gap? Would anything from Servo be suitable?

    Servo could be used for this. You'd want to add support for parsing the CSS properties themselves to the style crate in https://github.com/servo/stylo and then the layout implementation to the layout2020 crate in https://github.com/servo/servo. You do effectively get a whole browser though.

    I'm currently working on building a lighter weight / hackable layout engine based on a combination of https://github.com/servo/stylo (for css parsing and selector resolution), https://github.com/DioxusLabs/taffy (for box-level layout) and https://github.com/pop-os/cosmic-text (for flow/inline layout). I expect to have something decent in around 6 months

    Neither of these setups currently have any support for pagination though.

  • I'm fed up with it, so I'm writing a browser
    12 projects | news.ycombinator.com | 22 Sep 2023
    I maintain a web layout library that is designed to be integrated into other software:

    https://github.com/DioxusLabs/taffy

    It needs to be combined with a text layout engine (such as https://github.com/pop-os/cosmic-text), and it doesn't support everything yet (notable features that are currently missing: "float", "display: inline-block", "box-sizing: content-box", "position: static"). But we have Block, Flexbox and CSS Grid support with more on the way.

  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    All of these projects have in common that they use Taffy (the project that I work on!) for box-level layout (which currently gives them block, flexbox, and grid layout) , and are either using or planning to use cosmic-text for text/inline layout. This gives you a decent first approximation of web layout, but it's not perfect and there are major features like float, display: inline-block, position: static, box-sizing: content-box missing. Not to mention that none of these implementations currently resolve CSS selectors, so you are effectively limited to inline styles (if you're interested in something in that direction then you may be interested in https://github.com/vizia/vizia).
  • Conflict-Driven Synthesis for Layout Engines
    2 projects | news.ycombinator.com | 15 Jun 2023
    You might be interested in the combination of Taffy [0] which handles box-level browser layout (block, flexbox, grid, etc) and Cosmic Text [1] which handles text-level layout and basic text editing functionality.

    Integrating them into browsers while retaining accessibility could be tricky. But in they're general they're relatively small standalone libraries implementing most of the layout algorithms that browsers implement (although there are currently a few key missing features like laying out "inline-block" items in line with text).

    [0]: https://github.com/DioxusLabs/taffy

    [1]: https://github.com/pop-os/cosmic-text

  • Introducing Bevy Cosmic Edit: A Plugin for Multiline Text Editing in Bevy
    2 projects | /r/bevy | 30 May 2023
    By integrating the Cosmic Text library from https://github.com/pop-os/cosmic-text, Bevy Cosmic Edit enhances Bevy's UI system with the following features:
  • [Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
    7 projects | /r/rust | 7 May 2023
    https://github.com/pop-os/cosmic-text that does text layout and rasterisation with full support for things like CJK scripts and emojis)
  • We're building a browser when it's supposed to be impossible
    13 projects | news.ycombinator.com | 11 Apr 2023
    Libraries for a lot of this stuff exist (albeit in many cases not very mature yet):

    - https://github.com/pop-os/cosmic-text does text layout (which Taffy explicitly considers out of scope)

    - https://github.com/AccessKit/accesskit does accessibility

    - https://github.com/servo/rust-cssparser does value-agnostic CSS parsing (it will parse the general syntax but leaves value parsing up to the user, meaning you can easily add support for whatever properties you what). Libraries like https://github.com/parcel-bundler/lightningcss implement parsing for the standard css properties.

    - There are crates like https://github.com/BurntSushi/bstr and https://docs.rs/wtf8/latest/wtf8/ for working with non-unicode text

    We are planning to add a C API to Taffy, but tbh I feel like C is not very good for this kind of modularised approach. You really want to be able to expose complex APIs with enforced type safety and this isn't possible with C.

  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • Any suggestion for gpu text rendering?
    4 projects | /r/rust_gamedev | 5 Mar 2023
  • Cosmic Text: Pure Rust multi-line text handling
    1 project | /r/patient_hackernews | 3 Mar 2023

What are some alternatives?

When comparing accesskit and cosmic-text you can also consider the following projects:

widevine-l3-guesser

wasm-bindgen-rayon - An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.

elm-architecture-tutorial - How to create modular Elm code that scales nicely with your app

vizia - A declarative GUI library written in Rust

femtovg

rust-cssparser - Rust implementation of CSS Syntax Level 3

gyroflow - Video stabilization using gyroscope data

cosmic-comp - Compositor for the COSMIC desktop environment

Nu - Repository hosting the open-source Nu Game Engine and related projects.

taffy - A high performance rust-powered UI layout library

chibi-scheme - Official chibi-scheme repository

retrokit - :joystick: Bring back the old Web(Kit) and make it secure