pokeemerald
porymap
pokeemerald | porymap | |
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1 | 12 | |
0 | 408 | |
- | - | |
5.8 | 9.1 | |
11 months ago | about 1 month ago | |
C | C++ | |
- | GNU Lesser General Public License v3.0 only |
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pokeemerald
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[pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
it's used for working with decompilation projects like pokeemerald
porymap
- [pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
- What is and isn't possible with Emerald ROM hacks?
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I Made A ROM Hack Using the Emerald Decomp Project Which Includes a Thief Ball and Raised Catch Odds When Pushing B as the Ball Shakes.
If you don't want to code, Porymap is an incredible tool for making custom maps and changing Pokemon encounters.
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If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
Seems doable, yeah, especially if you have at least basic C knowledge. If you get the build tools set up, there's already some follower code available, so you wouldn't even have to re-engineer that yourself. And PoryMap can probably handle a lot of the basic edits you want to make.
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Question About Pokemon ROM Hack Limitations
You can look at the pokeemerald decomp. Instead of using binary tools like Adcance Map and HMA you are editing the source code with a simple text editor and porymap. The pokeemerald has everything up to gen8 (mons, moves, abilities). An example hack that was made with the decomp is Inclement Emerald.
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Bi-Weekly Questions Thread
Porymap is the best gen 3 map editor tool, but like the other replies imply it's for decomp hacking only.
decomp has an equivalent to advance map called porymap. it's really not all that different to use. i checked your post history and you mention having trouble with adding new tiles in advance map, i can say from personal experience that adding new tiles in porymap is very easy.
the other option i can think of is the pokemon emerald decomp. you would have to learn a bit to get a decomp working, then use pokeemerald-expansion's pokemon_expansion branch as a base. once you have that decomp set up you could just use porymap to change wild pokemon locations and make those pokemon available in the wild.
- Region Map Maker
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Need some guidance on how to get started please!
porymap!
What are some alternatives?
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokecrystal - Disassembly of Pokémon Crystal
polished-map - A map and tileset editor for pokecrystal, pokered, and projects based on them. Written in C++ with FLTK.
UndeadPeopleTileset - UndeadPeople Tileset for CDDA.
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
pokeemerald - Decompilation of Pokémon Emerald
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
PokemonGameEditor - An all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX