aaaaxy VS rust-playground

Compare aaaaxy vs rust-playground and see what are their differences.

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aaaaxy rust-playground
5 71
203 1,171
- 1.3%
9.7 9.5
9 days ago 6 days ago
Go Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

aaaaxy

Posts with mentions or reviews of aaaaxy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    > Your game looks great, congrats on your progress! I especially enjoyed how the zoom works when you're leaving/arrive planets, and the unique propulsion system (also, the anchor made me giggle!).

    Thank you. Feedbacks are very much appreciated. There is still a long was until an eventual release, but it's very fun to work on it.

    > I tend to not need many, so I'd be curious if you can recall any structure in particular which you couldn't find? No biggie if not.

    I had trouble finding basic structures like sets or linked lists, as much as more specific ones like R-tree, M-tree, KD-tree quad-tree or specific kinds of tries.

    When quickly searching on Google, there are pretty much always some results, but when looking at the details it's not that great. Most of the packages have some kind of flaw that was a deal-breaker for me. Most common ones are:

    - The package is something developed by one guy 4 years ago, and has pretty much no stars and is abandoned

    - The structure is somehow backed by the native `map`, meaning that it has the same randomized iteration order

    - There is some kind of logic to try to handle multi-threading, mixed-up with the data structure's logic. Often with mutexes/locks, thus killing the performance. My game is pretty much only mono-thread, and I just need something simple and that does not care about synchronization.

    - The structure is not generic, but only uses `interface{}`

    - The structure lacks tests or have unreadable code made of 1-letter variables

    > I'm not a game dev, but I've seen some larger games such as https://github.com/divVerent/aaaaxy/tree/main/internal (if you haven't played it before—do it!) which seems to be able to place everything into separate packages without issue, so perhaps there's something to gleam from their architecture?

    Thanks for the reference. After looking at it, is seems to me that they are creating really tiny packages made of one or two files. I don't want my codebase to end-up with thousands of 1-file packages, it does not seem very maintainable. I want to keep having packages with clearly defined purposes and domains.

    > Hash map iteration shouldn't be sorted in _any_ language (here's Rust, for example https://play.rust-lang.org/?version=stable&mode=debug&editio... (Python makes it _appear_ as if dicts are sorted hash maps, but that's only because it doesn't only use a hash table, but a vector as well (same as you'd have to do in Go))), otherwise it would cause both portability and security (https://github.com/golang/go/issues/2630) issues. You should probably be using a b-tree if you aren't willing to sort it yourself.

    I think that you didn't understand my message (or I didn't explain clearly enough). I do not need the items to be sorted, I need the iteration order to be consistent.

    Let's say that I insert A, B and C in a map, then want to iterate on it. I will get an unspecified order, maybe ABC, maybe CBA, maybe BAC, which does not matter to me. However, in any language, this order will be consistent across all future iterations unless the data is changed. This is a natural property of any data structure. So if I got CBA in the first loop, I will also get CBA in the second and third loops.

    In golang this is not the case because they actively inserted a random order. It means that even if the data does not change, I may get CBA in the first iteration, but BAC in the second, then ABC... Which created a ton of issues for me.

    > If you don't care about unloading https://github.com/pkujhd/goloader

  • aaaaxy: A nonlinear 2D puzzle platformer taking place in impossible spaces.
    1 project | /r/gogamedev | 2 Nov 2023
  • Aaaaxy is a nonlinear 2D puzzle platformer taking place in impossible spaces
    1 project | news.ycombinator.com | 10 Sep 2022
  • ⟳ 1 apps added, 37 updated at f-droid.org
    9 projects | /r/FDroidUpdates | 26 Aug 2022
    AAAAXY (version 1.2.280+20220822.2294.9ff4b8b7): A nonlinear 2D puzzle platformer taking place in impossible spaces.

rust-playground

Posts with mentions or reviews of rust-playground. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-02.
  • Rust: Box Is a Unique Type
    7 projects | news.ycombinator.com | 2 May 2024
    If you have an object that's !Unpin, then Miri will not apply uniqueness rules to anything containing it [0], including boxes and &mut references. (In the example code, replacing the PhantomPinned with a () will make Miri complain again.) This is considered a temporary (if long-lived) measure to allow async executors to manipulate pinned futures without invalidating all their references and whatnot. Thus, it might be seen as undetected UB, in lieu of a permanent solution.

    [0] https://play.rust-lang.org/?version=stable&mode=debug&editio...

  • Fivefold Slower Compared to Go? Optimizing Rust's Protobuf Decoding Performance
    10 projects | news.ycombinator.com | 12 Apr 2024
    That would be true if you used `Vec::clear` too, it doesn't allocate a new vector. My point was that you still end up running Drop implementations with RepeatedField, just not all at once. See https://play.rust-lang.org/?version=stable&mode=debug&editio...
  • Xz: Can you spot the single character that disabled Linux landlock?
    1 project | news.ycombinator.com | 1 Apr 2024
  • How to Lose Control of Your Shell
    2 projects | news.ycombinator.com | 9 Mar 2024
    That's a valid Unix path, but rust's quoting does nothing to stop it: https://play.rust-lang.org/?version=stable&mode=debug&editio...
  • Borrow Checking Without Lifetimes
    4 projects | news.ycombinator.com | 4 Mar 2024
    Self-referential structs work fine in Rust and always have.

    https://play.rust-lang.org/?version=stable&mode=debug&editio...

    The compiler will correctly prevent you from moving the value.

    The other way to have a struct that starts out as non-self-referential and then becomes self-referential can be achieved with `unsafe` and `Pin::new_unchecked`, which is how `async {}` is handled.

  • Improving Interoperability Between Rust and C++
    7 projects | news.ycombinator.com | 5 Feb 2024
    In rust as currently stands: https://play.rust-lang.org/?version=stable&mode=debug&editio...

    On the other hand, both this wrapper and yours are counterproductive if the element size is dynamic (e.g. perhaps you're dealing with some nonsense like:)

        struct ITableColumn {
  • New Linux glibc flaw lets attackers get root on major distros
    7 projects | news.ycombinator.com | 4 Feb 2024
    Overflow checks turn into two's compliments' wrapping, but that's only considered acceptable because bounds checks are not turned off.

    https://play.rust-lang.org/?version=stable&mode=release&edit...

  • Atomics and Concurrency
    3 projects | news.ycombinator.com | 12 Jan 2024
    I have no idea what you're talking about, but it sounds unnecessarily complicated and why I don't use Rust for any serious work.

    This demonstrates the ABA problem in safe Rust: https://play.rust-lang.org/?version=stable&mode=debug&editio...

    Substitute the sleep with a combination of doing computation/work and the OS thread scheduler, and you can see how the bug surfaces.

  • Rust 🦀 Installation + Hello World
    2 projects | dev.to | 9 Jan 2024
    You can also try Rust online using the Rust playground: https://play.rust-lang.org/
  • 4B If Statements
    5 projects | news.ycombinator.com | 27 Dec 2023
    (Click ... beside build to get assembly) https://play.rust-lang.org/?version=stable&mode=release&edit...

    Unfortunately the go playground doesn't seem to support emitting assembly?

What are some alternatives?

When comparing aaaaxy and rust-playground you can also consider the following projects:

osmdroid - OpenStreetMap-Tools for Android

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

chaofun-app - 炒饭( https://chao.fun/app )App工程

trunk - Build, bundle & ship your Rust WASM application to the web.

app - Think fearlessly with end-to-end encrypted notes and files. For issues, visit https://standardnotes.com/forum or https://standardnotes.com/help.

mdBook - Create book from markdown files. Like Gitbook but implemented in Rust

fritter - A privacy-friendly Twitter frontend for mobile devices

Rocket - A web framework for Rust.

NewsBlur - NewsBlur is a personal news reader that brings people together to talk about the world. A new sound of an old instrument.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

goloader - load and run golang code at runtime.

sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.