ZoneLoadingSystem
Dynamic zone loading system for Godot (by Yogoda)
godot-lportal
Portal rendering / culling module for Godot (by lawnjelly)
ZoneLoadingSystem | godot-lportal | |
---|---|---|
2 | 1 | |
212 | 86 | |
- | - | |
3.0 | 0.0 | |
11 months ago | over 2 years ago | |
GDScript | C++ | |
Creative Commons Zero v1.0 Universal | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZoneLoadingSystem
Posts with mentions or reviews of ZoneLoadingSystem.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-01.
- What is the proper way to load and unload levels in Godot?
-
I made an auto batching script that reduced the draw call count of this scene from 40K to just 400! Now I can finally resume work till the next challenge (҂◡_◡) ᕤ
group objects in "rooms" and disable/enable visibility of whole room, this plugin as example https://github.com/Yogoda/ZoneLoadingSystem
godot-lportal
Posts with mentions or reviews of godot-lportal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-30.
-
I made an auto batching script that reduced the draw call count of this scene from 40K to just 400! Now I can finally resume work till the next challenge (҂◡_◡) ᕤ
also Godot does camera-ray casting to remove "not visible objects" best case displayed here https://youtu.be/uVwLltiouBs (this was https://github.com/lawnjelly/godot-lportal module but since 3.3 it included to official Godot build)
What are some alternatives?
When comparing ZoneLoadingSystem and godot-lportal you can also consider the following projects:
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
MeshBatcher - A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.
Scene-Manager - Godot plugin for managing scenes and transitions
godot-powerful - List of plugins to turn godot into a most powerful engine that already is.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-fancy-scene-changes - Scene transitions library for Godot.