ZoneLoadingSystem
Dynamic zone loading system for Godot (by Yogoda)
Scene-Manager
Godot plugin for managing scenes and transitions (by glass-brick)
ZoneLoadingSystem | Scene-Manager | |
---|---|---|
2 | 2 | |
212 | 247 | |
- | 5.7% | |
3.0 | 3.1 | |
11 months ago | 21 days ago | |
GDScript | GDScript | |
Creative Commons Zero v1.0 Universal | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZoneLoadingSystem
Posts with mentions or reviews of ZoneLoadingSystem.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-01.
- What is the proper way to load and unload levels in Godot?
-
I made an auto batching script that reduced the draw call count of this scene from 40K to just 400! Now I can finally resume work till the next challenge (҂◡_◡) ᕤ
group objects in "rooms" and disable/enable visibility of whole room, this plugin as example https://github.com/Yogoda/ZoneLoadingSystem
Scene-Manager
Posts with mentions or reviews of Scene-Manager.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-01.
-
Our Scene Manager plugin is now oficially available for Godot 4 (Great for new users!)
Check out our github page here https://github.com/glass-brick/Scene-Manager, there's a full wiki over there with all the documentation you need. You can download the repo manually from there or, if github isn't really your thing, you can even download it directly from the engine itself!
- What is the proper way to load and unload levels in Godot?
What are some alternatives?
When comparing ZoneLoadingSystem and Scene-Manager you can also consider the following projects:
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
godot-fancy-scene-changes - Scene transitions library for Godot.
MeshBatcher - A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-lportal - Portal rendering / culling module for Godot