ZQuestClassic
openmw
ZQuestClassic | openmw | |
---|---|---|
11 | 50 | |
450 | 5,147 | |
0.0% | 0.6% | |
9.9 | 10.0 | |
5 days ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZQuestClassic
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Ask HN: What rabbit hole(s) did you dive into recently?
I've been doing some modernization on an old scripting language used by the game engine I work on [1]. Added a garbage collector, simplified how internal symbols are defined, added a VS code extension with some niceties like syntax highlighting, "Go to Definition", and doc tooltips. Also recently added support for websockets and plan to tackle JSON soon.
https://github.com/ZQuestClassic/ZQuestClassic
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Lessons from Open-Source Game Projects
ZQuest Classic - Engine to play and create games like the original Zelda. C++, OpenGL
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Ask HN: Show me your half baked project
Developing a new website for the open source game engine I work on. Nearly finished with it.
https://zquestclassic.com
It's a Zelda-like game engine with some 1000ish games made in it over 20 years. Used to be called Zelda Classic, but we renamed it this year.
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A forum engine written in Assembly
Thanks, that was a silly oversight. Your comment is appreciated, as it saved an instruction in my game engine's JIT compilation :)
https://github.com/ArmageddonGames/ZQuestClassic/commit/0a78...
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
I found Sentry's crash reporting (which uses crashpad) simple enough to configure into an existing CMake build within an afternoon.
Building Sentry/crashpad from source in a few lines of CMake: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
And a few lines in the main function: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
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Ask HN: Examples of desktop software with 20+ years of longevity?
My hobby is working on a 20+ year game engine. Still occasionally delete DOS-only code in it. https://github.com/ArmageddonGames/ZQuestClassic
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MSVC: The Devourer of Const
```
The `Hero.{x,y}` properties here are a custom fixed precision number class with some implicit conversions to int, which I suspect being relevant to the crash.
[1] https://github.com/ArmageddonGames/ZQuestClassic/blob/e678e9...
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Ccache – a fast C/C++ compiler cache
https://github.com/ArmageddonGames/ZQuestClassic/commit/641d...
Using it locally too, works great on Mac, but on Windows ccache has some problems caching debug builds. IIRC the embedded debug symbols use absolute paths, so the presence of this particular flag (/Z something...) disables cache eligibility.
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An evolution of handhelds. 1989-2022
i love zelda. if interested in custom quests on pc, go to zeldaclassic.com 100s of custom quests
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Nintendo games I have played in my life. Rate my taste.
If you'd like to try custom quests on computer, go to http://zeldaclassic.com
openmw
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Lessons from Open-Source Game Projects
OpenMW - The Elder Scrolls Morrowind clone. C++, OpenGL
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Low FPS on Steam Deck
I downloaded the build via openmw-0.48.0-Linux-64Bit.tar.gz, it runs very well, but whenever I add the game as a shortcut to steam, the performance fumbles, I get around 25-30 fps at best, and I tried to experiment a bit and search more on the internet for a solution before posting in here, but nothing have helped as of yet. If there's someone who worked it out, please share it with us.
- OpenMW 0.48.0 released, an open-source open-world RPG game engine that supports playing Morrowind
- OpenMW 0.48.0 released
- OpenMW 0.48.0 released, an open-source engine that supports playing Morrowind
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Morrowind Support Post 0.48 Release
They haven't been great at announcing progress lately, but it is ongoing. The GitHub page is showing plenty of commits still coming in: https://github.com/OpenMW/openmw/commits/master
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Does OpenMW act as a mod manager?
It's open-source and anybody can take a look at the code. Trading and Speechcraft changes are detailed here and here, respectively.
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ok, i downloaded a rom, now what
There's also a fan made open source game engine recreation for it called OpenMW that makes it a dream to play on anything from an android phone to a Mac to a PC.
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No rain sound, config references strange file I can't find
On the main openmw config, there's different files listed https://github.com/OpenMW/openmw/blob/master/files/openmw.cfg
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Morrowind.bsa is missing, Mac.
Download this .dmg and install this version of OpenMW. I pulled it straight from their GitHub and it is the same one I use. Try the process with this see if it helps?
What are some alternatives?
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