ZQuestClassic
icecream
ZQuestClassic | icecream | |
---|---|---|
11 | 16 | |
450 | 1,553 | |
0.0% | 0.6% | |
9.9 | 0.0 | |
5 days ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZQuestClassic
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Ask HN: What rabbit hole(s) did you dive into recently?
I've been doing some modernization on an old scripting language used by the game engine I work on [1]. Added a garbage collector, simplified how internal symbols are defined, added a VS code extension with some niceties like syntax highlighting, "Go to Definition", and doc tooltips. Also recently added support for websockets and plan to tackle JSON soon.
https://github.com/ZQuestClassic/ZQuestClassic
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Lessons from Open-Source Game Projects
ZQuest Classic - Engine to play and create games like the original Zelda. C++, OpenGL
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Ask HN: Show me your half baked project
Developing a new website for the open source game engine I work on. Nearly finished with it.
https://zquestclassic.com
It's a Zelda-like game engine with some 1000ish games made in it over 20 years. Used to be called Zelda Classic, but we renamed it this year.
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A forum engine written in Assembly
Thanks, that was a silly oversight. Your comment is appreciated, as it saved an instruction in my game engine's JIT compilation :)
https://github.com/ArmageddonGames/ZQuestClassic/commit/0a78...
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
I found Sentry's crash reporting (which uses crashpad) simple enough to configure into an existing CMake build within an afternoon.
Building Sentry/crashpad from source in a few lines of CMake: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
And a few lines in the main function: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
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Ask HN: Examples of desktop software with 20+ years of longevity?
My hobby is working on a 20+ year game engine. Still occasionally delete DOS-only code in it. https://github.com/ArmageddonGames/ZQuestClassic
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MSVC: The Devourer of Const
```
The `Hero.{x,y}` properties here are a custom fixed precision number class with some implicit conversions to int, which I suspect being relevant to the crash.
[1] https://github.com/ArmageddonGames/ZQuestClassic/blob/e678e9...
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Ccache – a fast C/C++ compiler cache
https://github.com/ArmageddonGames/ZQuestClassic/commit/641d...
Using it locally too, works great on Mac, but on Windows ccache has some problems caching debug builds. IIRC the embedded debug symbols use absolute paths, so the presence of this particular flag (/Z something...) disables cache eligibility.
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An evolution of handhelds. 1989-2022
i love zelda. if interested in custom quests on pc, go to zeldaclassic.com 100s of custom quests
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Nintendo games I have played in my life. Rate my taste.
If you'd like to try custom quests on computer, go to http://zeldaclassic.com
icecream
- Icecream: Distributed compiler with a central scheduler to share build load
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Distcc: A fast, free distributed C/C++ compiler
Related
https://github.com/icecc/icecream - another option that does what distcc does, but aimed at a somewhat different use case.
https://ccache.dev/ - a similar idea but provides caching of build outputs instead of distributing builds. You can use it together with distcc to achieve even better performance.
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Do you use ccache to speed up compilation times
Of course! The github readme provides a lot of info - https://github.com/icecc/icecream
- GitHub - icecc/icecream: Distributed compiler with a central scheduler to share build load
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Ccache – a fast C/C++ compiler cache
If you like distcc, did you ever give icecc a try?
https://github.com/icecc/icecream
I never had the time to set it up properly, but by the looks of it, it should be even better.
- People who use distributed builds, how do you handle many compilers?
- Fuchsia Workstation
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Give local devices a way to connect to clients? - openvpn
I would like to have a icecc setup I can vpn into. It seems that with normal configs the clients can talk to the scheduler, but the scheduler cant connect to the clients as it tries to connect to the device running the openvpn server not the one behind it. How could I make my openvpn clients appear almost as physical devices on the network, with unique IP's that local devices can connect to; or if that is unnecessary how could I solve this?
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ccache 4.6 released
Glad to see a new release on this! I've read worrying news about the state of icecc, and the followup uncertain news on sccache, so I hope at least some part of the tooling is in a good shape.
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Best way to manage dependencies with c++?
I always wanted to try to use cmake-conan so I could let Conan grab all packages but have a neat cmake script being in charge of what gets built when. Also, this would allow me to easily switch between CMake fetchcontent and Conan packages that may or may not be stashed automatically on a local Artifactory server. Secondly, since now all build requirements are stashed on a server and binary reproducible, you could concider adding icecream and ccache into the mix. (Try running a node one of your buildservers for massive speadups with icecream) This however does require a reproducible build environment (by configure script) which conan again is really good in.
What are some alternatives?
shellrunner - Write safe shell scripts in Python.
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
nature - 🍀 The Nature Programming Language, may you be able to experience the joy of programming.
ccache - ccache – a fast compiler cache
react-gamin - A rockin' React library for makin' games!
keppel - Regionally federated multi-tenant container image registry
esther - Dear Esther, you're about to become an idea for a diary app that embeds an LLM.
compiler-benchmark - Benchmarks compilation speeds of different combinations of languages and compilers.
seleneCMSBundle - Add CMS functionality to your Symfony Apps
gg - The Stanford Builder
rascal - RAnsac Assisted Spectral CALibration
cmake-init-conan-example - cmake-init generated executable project with Conan integration