ZGB
GamePlay
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ZGB
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Change collision box position ZGB sprites?
As of right now, I'm using the ZGB because it seemed simple enough, and I like C. And I'm using Gameboy Tile Designer for my sprites. I know that my player sprite's collision box is defined in the .gbr.meta file, and I figured out how to adjust the collision box dimensions like so:
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[UPDATE] a WIP Fan demake on the gameboy
If you'd like to learn to code (and I totally understand if that seems daunting or you just don't) there are some options short of coding it all yourself - for one, there are other, possibly more flexible engines. One I considered for a bit before rolling my own was https://github.com/Zal0/ZGB - he has several games with source available to help people get started.
GamePlay
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Alternative Game Engines for Marooned Unity Developers
Gameplay: Another promising MIT licensed engine for both 2D and 3D. Doesn't seem like there is much in the way of learning material though.
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Libraries
GamePlay
What are some alternatives?
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
ClanLib - ClanLib is a cross platform C++ toolkit library.
sprite - A Game Boy emulator written in drizzle.
nCine - A cross-platform 2D game engine
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Polycode - Polycode is a cross-platform framework for creative code.