XJoy
qmk_firmware
XJoy | qmk_firmware | |
---|---|---|
6 | 71 | |
381 | 280 | |
0.0% | - | |
0.0 | 0.0 | |
over 2 years ago | 4 months ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 only |
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XJoy
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Use JoyCons without third-party software
Have you tried to use XJoy
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Is there a way to use Joy-Cons as a combined controller?
I tried with mine, but there's a very noticeable lag if you connect both joycons at the same time, this lag however is not present on this app called xjoy https://github.com/sam0x17/XJoy/releases/tag/v0.1.8, but only on version 0.1.8 and lower, the newest version available also has the same problem as the betterjoy app
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Joy Cons as Xbox controllers on macOS?
It is quite cumbersome however to put the mappings in for each game, and I was wondering if anyone has made or come across something like XJoy, which makes Windows think a Joy Con is an Xbox controller. Since macOS has xbox controller (and DualShock 4/DualSense) support, I thought it perhaps could be possible.
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Best Switch Controller
You can rig the JoyCons to work on the PC, but it's a PITA because they get recognized by windows as separate controllers. So you have to install a special driver to make them work together. I had a lot of trouble configuring the top Google result that everyone recommends because it relies on a second project that is very finicky in my experience. I thought I was out of luck until I found this: https://github.com/sam0x17/XJoy
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Weekend mode with my WFH setup.
It needs an extra tweak. Here: https://github.com/sam0x17/XJoy This will make your joy-con to be an Xbox controller. It has a small bug, though.
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/r/NintendoSwitch's Daily Question Thread (12/31/2020)
xjoy
qmk_firmware
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Home-row mods - will I get used to it?
I had trouble with HMR as well at the beginning, but since switching to sunaku's fork/PR I've almost eliminated all the issues I had with it. And worth mentioning is urob's timeless HMR config from which I think the fork/PR takes some of its inspiration.
- Tap timings
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Spring Cleaning/Codeing
Affirmative. I updated my fork and my clone last week. I also did a second, fresh clone and merged this PR: https://github.com/manna-harbour/qmk_firmware/pull/56
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Help with getting homerow modifiers up and running
Im guessing installing something like this is what i need to do? https://github.com/manna-harbour/qmk_firmware/pull/56
- My endgame for home row mods & chords in Vial/QMK
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LPT: Try urob's ZMK timeless homerow mods, combos and other features
See my Miryoki PR for details: https://github.com/manna-harbour/qmk_firmware/pull/56
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𝑥MK: Use programmable keyboard firmware with any keyboard.
I have a separate system for that as part of this old unreleased project. They're orthogonal so could be used together, but it'd be nicer if they were integrated. If you just want to remap buttons or map buttons to keys you can do that in the OS.
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BATTLESHIP ERGO(but dumb?)
Well, things like Bilateral Combinations are aware of which hand is using the modifier to only apply it to the other side's presses & minimise accidental triggering on same-hand rolls.
What are some alternatives?
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
vial-qmk - QMK fork with Vial-specific features.
JoyMapperSilicon - Nintendo Joy-Con / Pro Controller Mapper for Apple silicon
zmk - ZMK Firmware Repository
HidGuardian - Windows kernel-mode driver for controlling access to various input devices.
miryoku - Miryoku is an ergonomic, minimal, orthogonal, and universal keyboard layout.
qmk_firmware - Open-source keyboard firmware for Atmel AVR and Arm USB families
zmk-config - ZMK Configuration
Reverse-Engineering-Tutorial - A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit ARM & 64-bit ARM architectures.
kmonad - An advanced keyboard manager
VDX - XInput/x360ce to ViGEm sample application
Kaleidoscope - Firmware for Keyboardio keyboards and other keyboards with AVR or ARM MCUs.