WpfRealTimeBitmap
ffmediaelement
WpfRealTimeBitmap | ffmediaelement | |
---|---|---|
1 | 1 | |
2 | 1,128 | |
- | 1.4% | |
0.0 | 4.2 | |
over 1 year ago | 3 months ago | |
C# | C# | |
- | GNU General Public License v3.0 or later |
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WpfRealTimeBitmap
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How to play video from realtime frames via WPF?
I wrote a WPF demo that generated normalized greyscale, converted to RGB, and then ultimately rendered to WriteableBitmap using that works up to 60fps at 1080p on a Ryzen 3900x, but not much higher than twice that pixel count. It shouldn't be a problem since you have the frame data handed to you, although it's probably not an ideal solution. Repo link.
ffmediaelement
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How to play video from realtime frames via WPF?
Alternatively, maybe you can capture webcam with FFMpeg and use FFMediaElement. It's a big dependency though.
What are some alternatives?
Windows-iotcore-samples - Official code samples repository for Windows 10 Internet of Things (IoT)
soundfingerprinting - Open source audio fingerprinting in .NET. An efficient algorithm for acoustic fingerprinting written purely in C#.
QuietTime - f.lux for your ears: automatically limit maximum system volume.
ffmpeg_batch - FFmpeg Batch AV Converter
FFmpegArgs - Generate arguments for ffmpeg executable
audio-cassette-backup - Storing files on an audio cassette using tape recorder
FFMediaToolkit - FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg.
DotNetWithCMake - Your swiss army knife for creating .NET assemblies with CMake and integrating unmanaged code.
MVVMCross - The .NET MVVM framework for cross-platform solutions, including Android, iOS, MacCatalyst, macOS, tvOS, WPF, WinUI
Axiom - An FFmpeg GUI for Windows
Wale - Windows Audio Loudness Equalizer