Win2D
SkiaSharp
Win2D | SkiaSharp | |
---|---|---|
8 | 25 | |
1,751 | 4,088 | |
0.5% | 1.2% | |
7.2 | 8.8 | |
about 2 months ago | 4 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Win2D
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Alternative to SharpDX for 2D rendering?
For Windows only, Win2D!
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[WinUI] High level 2D rendering library
You're looking for Win2D: https://github.com/microsoft/Win2D. It's the official D2D WinRT wrapper, supports UWP and WinUI, has seamless interior with XAML, it's very easy to use and has extensive interop APIs (even more so once we ship the next release) that give you maximum control if needed. I recommend checking it out 🙂
- Easy-to-use 2D graphics libraries
- WPF Begins its Long Goodbye
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Wanting to create a GUI project, any help?
Your easiest bet is likely to use Win2D within UWP or WinUI 3, then you could just throw a CanvasControl as the root of your UI and draw whatever you want on it, including setting individual pixels. Alternatively an easy way to do that could be to use a WriteableBitmap in WPF/UWP/WinUI 3 just drawn into a root Border or something, and then you can easily manipulate pixels there. Of course, that'd be slower and not CPU accelerated, but still viable depending on your exact use case.
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
Alternatively you can also try Win2D, which is an official wrapper for D2D available for UWP and WinUI. You could use its CanvasAnimatedControl panel and then do your drawing from there, and just manually draw all your particles. The actual drawing would still be GPU accelerated, so it'd be relatively efficient (though less than using a custom shader, as you'd be queueing each particle from the CPU side).
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I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it?
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
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What's the best way to develop something with GUI in C#?
Universal Windows Platform was introduced as the new hotness, but in my personal experience lacks a number of features from WPF I couldn't part with. It seems to have flopped a bit outside of applications developed by Microsoft. Projects that I though would bring features I really wanted (like win2d: GitHub - microsoft/Win2D) seem to have lost support. I'd hold off on this.
SkiaSharp
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Jellyfin: The Free Software Media System
It looks like the port was compiled with a binary SkiaSharp [0] since that requires Google tooling to build. Interesting to see the committer allowing this. Apparently it is not the first time.
0. https://github.com/mono/SkiaSharp
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System.Drawing just dosen't work
The library that I've had the best luck with is SkiaSharp with .net 3.1. That said, I agree with others that I'd update the version of .net if possible.
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Open-source cross-platform C# library that encode .BMP files?
Found this issue that basically say it's not supported in skia directly, and it's right, from this page it seems only supported on iOS/Mac. This is pretty frustrating considering the documentation of SkiaSharp Encode() doesn't mention it.
- Easy-to-use 2D graphics libraries
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Creating 2d Interactive Building Map with Blazor.
Yes, I'm not aware of any way to use either the canvas api or webgl directly. This project has bindings for the canvas API, but it hasn't been updated in two years:https://github.com/BlazorExtensions/Canvas. SkiaSharp seems a nice option too: https://github.com/mono/SkiaSharp. It supports graphics across a whole load of platforms, including Blazor on the web.
- What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
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Compress/resize images
If you want pure .NET, cross-platform, and future compatibility, SkiaSharp is the new way to do it.
- ImageSharp leaving the .NET Foundation due to licensing change
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Problem using Plugin.Firebase on IOS
This seems to be a clash with skiasharp. The other package I have which uses skiasharp is Mapsui Possibly related to this issue with SkiSharp mono/SkiaSharp#1879
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Blazor Hybrid looks amazing
This is interesting since SkiaSharp says:
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Microsoft.Maui.Graphics - An experimental cross-platform native graphics library.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
MonoGame - One framework for creating powerful cross-platform games.
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
Microcharts - Create cross-platform (Xamarin, Windows, ...) simple charts.
Oxyplot - A cross-platform plotting library for .NET
QuestPDF - QuestPDF is a modern open-source .NET library for PDF document generation. Offering comprehensive layout engine powered by concise and discoverable C# Fluent API. Easily generate PDF reports, invoices, exports, etc.
Veldrid - A low-level, portable graphics library for .NET.
Maui - The .NET MAUI Community Toolkit is a community-created library that contains .NET MAUI Extensions, Advanced UI/UX Controls, and Behaviors to help make your life as a .NET MAUI developer easier
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
iFakeLocation - Simulate locations on iOS devices on Windows, Mac and Ubuntu.