Win2D
FluentAvalonia
Win2D | FluentAvalonia | |
---|---|---|
8 | 9 | |
1,751 | 848 | |
0.5% | - | |
7.2 | 8.3 | |
about 2 months ago | 14 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Win2D
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Alternative to SharpDX for 2D rendering?
For Windows only, Win2D!
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[WinUI] High level 2D rendering library
You're looking for Win2D: https://github.com/microsoft/Win2D. It's the official D2D WinRT wrapper, supports UWP and WinUI, has seamless interior with XAML, it's very easy to use and has extensive interop APIs (even more so once we ship the next release) that give you maximum control if needed. I recommend checking it out 🙂
- Easy-to-use 2D graphics libraries
- WPF Begins its Long Goodbye
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Wanting to create a GUI project, any help?
Your easiest bet is likely to use Win2D within UWP or WinUI 3, then you could just throw a CanvasControl as the root of your UI and draw whatever you want on it, including setting individual pixels. Alternatively an easy way to do that could be to use a WriteableBitmap in WPF/UWP/WinUI 3 just drawn into a root Border or something, and then you can easily manipulate pixels there. Of course, that'd be slower and not CPU accelerated, but still viable depending on your exact use case.
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
Alternatively you can also try Win2D, which is an official wrapper for D2D available for UWP and WinUI. You could use its CanvasAnimatedControl panel and then do your drawing from there, and just manually draw all your particles. The actual drawing would still be GPU accelerated, so it'd be relatively efficient (though less than using a custom shader, as you'd be queueing each particle from the CPU side).
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I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it?
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
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What's the best way to develop something with GUI in C#?
Universal Windows Platform was introduced as the new hotness, but in my personal experience lacks a number of features from WPF I couldn't part with. It seems to have flopped a bit outside of applications developed by Microsoft. Projects that I though would bring features I really wanted (like win2d: GitHub - microsoft/Win2D) seem to have lost support. I'd hold off on this.
FluentAvalonia
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Can avaloniaUI use fluent controls?
This is what you need : https://github.com/amwx/FluentAvalonia
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Avalonia UI Community Q&A. We talked about themes, v11, MAUI Hybrid and much more.
FluentAvalonia
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For a simple desktop app, would you choose MAUI or Avalonia?
If you want to have the FluentUI theme you can use https://github.com/amwx/FluentAvalonia. I used this for another project and didnt have any issues.
- WPF Begins its Long Goodbye
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Why does avalonia ui not have a navigation view
It's literally not the most basic control for Windows development. That would be something like Window, Button, or TextBlock. If you're only using the basic features of a NavigationView, then you can implement it using a simple ListBox with some minor styling instead. The fully featured NavigationView from UWP has a lot of complexity that most devs won't need. You could also use the implementation from FluentAvalonia
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Microsoft Project like cross-platform application written using Avalonia
There are many cool custom themes for Avalonia, also default Fluent theme is already very good looking. Try for example this https://github.com/amwx/FluentAvalonia
- Looking to write F# WinUI 3 stuff - does anyone have real world examples?
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.NET XAML Options Analysis
But, going by the Avalonia route, you have the promising FluentAvalonia project for the Windows 11 look & feel. I was a bit overwhelmed by Avalonia when I tried it but especially for cross-platform projects it's of course a solid contender and probably a strong alternative to MAUI.
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
avalonia-aero-theme
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Material.Avalonia - Material design in AvaloniaUI
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
Aura.UI - A Library with a lot of Controls for AvaloniaUI
Oxyplot - A cross-platform plotting library for .NET
Semi.Avalonia - Avalonia theme inspired by Semi Design
Veldrid - A low-level, portable graphics library for .NET.
OneBella - A cross platform GUI tool for LiteDB v5+
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology