WebViewFeedback VS .NET Runtime

Compare WebViewFeedback vs .NET Runtime and see what are their differences.

WebViewFeedback

Feedback and discussions about Microsoft Edge WebView2 (by MicrosoftEdge)

.NET Runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps. (by dotnet)
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WebViewFeedback .NET Runtime
35 610
413 14,177
1.7% 1.6%
8.8 10.0
6 days ago about 7 hours ago
C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WebViewFeedback

Posts with mentions or reviews of WebViewFeedback. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-04.
  • Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
    4 projects | news.ycombinator.com | 4 Oct 2023
    You say that being web centric precludes usage on conventional gaming platforms. What about all the games that are PC only anyways? They could use Tauri or whatnot & have incredibly easy time porting to native.

    Games such as Battlefield have already used web technology to power much of the game chrome. Taking this a step further doesn't seem like a real constraint. Microsoft themselves are working to extend fast performance webviews to Xbox uwp's. https://github.com/MicrosoftEdge/WebView2Feedback/issues/215...

    You're also not acknowledging the upside. Plenty of games would love to have an easy-to-make runs-anywhere multi-parryty game. Letting people log in from work or their phone could be a huge advantage to reaching markets. The market of people with access to web browsers is much bigger than the market of console owners!

    You're also constraining your thinking to a narrow band in other ways, again ignoring plenty of great potential. Unreal has had huge success gaining entry into all kinds of unexpected spaces; cinema, architecture, events. Engines have a much wider market than just games, and having engines available on a much broader set of modalities than conventional game engines can unlock new use cases. No one's going to build a navigation tool requiring everyone to have a Steam Deck, but if all it takes is a phone then maybe that becomes interesting.

    This also seems like an amazing starter kit for education and hobby coders. Wouldn't it be amazing to be able to be a year or two into learning development, and be able to create your own virtual world? That anyone can easily join & access from any device? That potential makes me thrilled.

    Maybe this innovation isn't for you & you want to stick to conventional modalities. Fine, great! Don't use this. I for one see a lot of potential & reason for excitement. I think it has plenty of revenue potential, and vast amounts of cool potential.

  • Current state of MAUI?
    3 projects | /r/dotnetMAUI | 24 Apr 2023
    Drag and drop is still broken in WebView2, so all blazor Maui drag and drop is broken. This is still not being fixed by MS https://github.com/MicrosoftEdge/WebView2Feedback/issues/2805
  • Chrome extensions in .NET web view controls
    4 projects | dev.to | 18 Apr 2023
    Add Ons or Extensions with WebView2 (WebView2Feedback#98)
  • Sojour 1.0.46.0 has been released!
    1 project | /r/Sojour | 20 Mar 2023
    FIXED! RPG-254 Unbeknownst to me, Microsoft broke the toolbar on the WebView2 component that Sojour uses for displaying PDFs. The toolbar is now visible again and I have also fixed an odd threading issue, where once upon a time, opening a character sheet used to make that character sheet's window unresponsive for the first click. It's now responsive from the get-go.
  • Microsoft Teams is getting big performance improvements next month
    2 projects | news.ycombinator.com | 20 Feb 2023
    Comment on the page point to a few GitHub issues for macOS and Linux support.

    Linux: https://github.com/MicrosoftEdge/WebView2Feedback/issues/645...

    > Hey all - We don't currently have a timeline for when we would begin this work. Unfortunately it's very unlikely to be soon.

    macOS: https://github.com/MicrosoftEdge/WebView2Feedback/issues/131...

    > No updates since @ningccn's comment above. We are continuing to make progress on Mac and haven't begun Linux planning yet.

    1 project | news.ycombinator.com | 20 Feb 2023
    "Microsoft Teams is getting big performance improvements".... but only for Windows!

    Maybe some day we can have WebView2 in Linux[1] and others.

    [1] https://github.com/MicrosoftEdge/WebView2Feedback/issues/645

  • Issues with Microsoft Edge WebView2 after release 109.0.1518.52
    1 project | /r/sysadmin | 18 Jan 2023
    Got some traction over on GitHub, please post your comments there! Microsoft has acknowledged this issue and is tracking: https://github.com/MicrosoftEdge/WebView2Feedback/issues/3136
  • Microsoft Edge Webview2 Runtime failing on install
    1 project | /r/MicrosoftEdge | 7 Dec 2022
  • Mircosoft Teams desktop client on Linux is being retired and will be replaced by a progressive web app (running on Chrome/Edge).
    5 projects | /r/linux | 1 Sep 2022
  • MS Teams Linux client is being retired. To be replaced by a progressive web app
    2 projects | news.ycombinator.com | 1 Sep 2022
    Yep, and edge webview2 uses edge for the most part. Yet there's something specific to the edge webview2 runtime that makes it hard to port even if edge itself is already available on mac/linux. I think it's because it uses some windows specific APIs to expose functionalities that aren't available to regular webviews.

    They were planning on maybe releasing the linux port around the end of 2021, as they were prioritizing the mac port first.

    But I don’t think even the mac port has been released yet... So it kind of makes sense for the Teams team (ha!) to just not bother with a linux release if the runtime they are developing on isn't even on the release roadmap yet. Though I guess that makes the switch from electron even more confusing.

    https://github.com/MicrosoftEdge/WebView2Feedback/issues/645

.NET Runtime

Posts with mentions or reviews of .NET Runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-08.
  • The search for easier safe systems programming
    9 projects | news.ycombinator.com | 8 May 2024
    .NET has explicit tailcalls - they are heavily used by and were made for F#.

    https://learn.microsoft.com/en-us/dotnet/api/system.reflecti...

    https://github.com/dotnet/runtime/blob/main/docs/design/feat...

  • Arena-Based Parsers
    4 projects | news.ycombinator.com | 8 May 2024
    The description indicates it is not production ready, and is archived at the same time.

    If you pull all stops in each respective language, C# will always end up winning at parsing text as it offers C structs, pointers, zero-cost interop, Rust-style struct generics, cross-platform SIMD API and simply has better compiler. You can win back some performance in Go by writing hot parts in Go's ASM dialect at much greater effort for a specific platform.

    For example, Go has to resort to this https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f... in order to efficiently scan memory, while in C# you write the following once and it compiles to all supported ISAs with their respective SIMD instructions for a given vector width: https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (there is a lot of code because C# covers much wider range of scenarios and does not accept sacrificing performance in odd lengths and edge cases, which Go does).

    Another example is computing CRC32: you have to write ASM for Go https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f..., in C# you simply write standard vectorized routine once https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (its codegen is competitive with hand-intrinsified C++ code).

    There is a lot more of this. Performance and low-level primitives to achieve it have been an area of focus of .NET for a long time, so it is disheartening to see one tenth of effort in Go to receive so much spotlight.

  • Airline keeps mistaking 101-year-old woman for baby
    1 project | news.ycombinator.com | 28 Apr 2024
    It's an interesting "time is a circle" problem given that a century only has 100 years and then we loop around again. 2-digit years is convenient for people in many situations but they are very lossy, and horrible for machines.

    It reminds me of this breaking change to .Net from last year.[1][2] Maybe AA just needs to update .Net which would pad them out until the 2050's when someone born in the 1950s would be having...exactly the same problem in the article. (It is configurable now so you could just keep pushing it each decade, until it wraps again).

    Or they could use 4-digit years.

    [1] https://github.com/dotnet/runtime/issues/75148

  • The software industry rapidly convergng on 3 languages: Go, Rust, and JavaScript
    1 project | news.ycombinator.com | 24 Apr 2024
    These can also be passed as arguments to `dotnet publish` if necessary.

    Reference:

    - https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...

    - https://github.com/dotnet/runtime/blob/main/src/coreclr/nati...

    - https://github.com/dotnet/runtime/blob/5b4e770daa190ce69f402... (full list of recognized keys for IlcInstructionSet)

  • The Performance Impact of C++'s `final` Keyword
    6 projects | news.ycombinator.com | 22 Apr 2024
    Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].

    Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.

    * through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity

    [0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...

    [1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)

  • Java 23: The New Features Are Officially Announced
    5 projects | news.ycombinator.com | 17 Apr 2024
    If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...

    CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.

  • Locally test and validate your Renovate configuration files
    4 projects | dev.to | 9 Apr 2024
    DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
  • Chrome Feature: ZSTD Content-Encoding
    10 projects | news.ycombinator.com | 1 Apr 2024
    https://github.com/dotnet/runtime/issues/59591

    Support zstd Content-Encoding:

  • Writing x86 SIMD using x86inc.asm (2017)
    3 projects | news.ycombinator.com | 26 Mar 2024
  • Why choose async/await over threads?
    11 projects | news.ycombinator.com | 25 Mar 2024
    We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.

    There is still a lot of questions unanswered, but initial tests look promising.

    Ref: https://github.com/dotnet/runtime/issues/94620

What are some alternatives?

When comparing WebViewFeedback and .NET Runtime you can also consider the following projects:

lutris - Lutris desktop client

Ryujinx - Experimental Nintendo Switch Emulator written in C#

nvim-ts-rainbow - Rainbow parentheses for neovim using tree-sitter. Use https://sr.ht/~p00f/nvim-ts-rainbow instead

ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.

Bracket-Pair-Colorizer-2 - Bracket Colorizer Extension for VSCode

actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.

prism.el - Disperse Lisp forms (and other languages) into a spectrum of colors by depth

WASI - WebAssembly System Interface

vscode-python - Python extension for Visual Studio Code

CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.

awesome-electron-alternatives - A curated list of awesome Electron alternatives.

vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.