WebViewFeedback
lutris
WebViewFeedback | lutris | |
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35 | 947 | |
413 | 7,386 | |
1.7% | 1.1% | |
8.8 | 9.9 | |
8 days ago | 3 days ago | |
Python | ||
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WebViewFeedback
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
You say that being web centric precludes usage on conventional gaming platforms. What about all the games that are PC only anyways? They could use Tauri or whatnot & have incredibly easy time porting to native.
Games such as Battlefield have already used web technology to power much of the game chrome. Taking this a step further doesn't seem like a real constraint. Microsoft themselves are working to extend fast performance webviews to Xbox uwp's. https://github.com/MicrosoftEdge/WebView2Feedback/issues/215...
You're also not acknowledging the upside. Plenty of games would love to have an easy-to-make runs-anywhere multi-parryty game. Letting people log in from work or their phone could be a huge advantage to reaching markets. The market of people with access to web browsers is much bigger than the market of console owners!
You're also constraining your thinking to a narrow band in other ways, again ignoring plenty of great potential. Unreal has had huge success gaining entry into all kinds of unexpected spaces; cinema, architecture, events. Engines have a much wider market than just games, and having engines available on a much broader set of modalities than conventional game engines can unlock new use cases. No one's going to build a navigation tool requiring everyone to have a Steam Deck, but if all it takes is a phone then maybe that becomes interesting.
This also seems like an amazing starter kit for education and hobby coders. Wouldn't it be amazing to be able to be a year or two into learning development, and be able to create your own virtual world? That anyone can easily join & access from any device? That potential makes me thrilled.
Maybe this innovation isn't for you & you want to stick to conventional modalities. Fine, great! Don't use this. I for one see a lot of potential & reason for excitement. I think it has plenty of revenue potential, and vast amounts of cool potential.
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Current state of MAUI?
Drag and drop is still broken in WebView2, so all blazor Maui drag and drop is broken. This is still not being fixed by MS https://github.com/MicrosoftEdge/WebView2Feedback/issues/2805
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Chrome extensions in .NET web view controls
Add Ons or Extensions with WebView2 (WebView2Feedback#98)
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Sojour 1.0.46.0 has been released!
FIXED! RPG-254 Unbeknownst to me, Microsoft broke the toolbar on the WebView2 component that Sojour uses for displaying PDFs. The toolbar is now visible again and I have also fixed an odd threading issue, where once upon a time, opening a character sheet used to make that character sheet's window unresponsive for the first click. It's now responsive from the get-go.
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Microsoft Teams is getting big performance improvements next month
Comment on the page point to a few GitHub issues for macOS and Linux support.
Linux: https://github.com/MicrosoftEdge/WebView2Feedback/issues/645...
> Hey all - We don't currently have a timeline for when we would begin this work. Unfortunately it's very unlikely to be soon.
macOS: https://github.com/MicrosoftEdge/WebView2Feedback/issues/131...
> No updates since @ningccn's comment above. We are continuing to make progress on Mac and haven't begun Linux planning yet.
"Microsoft Teams is getting big performance improvements".... but only for Windows!
Maybe some day we can have WebView2 in Linux[1] and others.
[1] https://github.com/MicrosoftEdge/WebView2Feedback/issues/645
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Issues with Microsoft Edge WebView2 after release 109.0.1518.52
Got some traction over on GitHub, please post your comments there! Microsoft has acknowledged this issue and is tracking: https://github.com/MicrosoftEdge/WebView2Feedback/issues/3136
- Microsoft Edge Webview2 Runtime failing on install
- Mircosoft Teams desktop client on Linux is being retired and will be replaced by a progressive web app (running on Chrome/Edge).
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MS Teams Linux client is being retired. To be replaced by a progressive web app
Yep, and edge webview2 uses edge for the most part. Yet there's something specific to the edge webview2 runtime that makes it hard to port even if edge itself is already available on mac/linux. I think it's because it uses some windows specific APIs to expose functionalities that aren't available to regular webviews.
They were planning on maybe releasing the linux port around the end of 2021, as they were prioritizing the mac port first.
But I don’t think even the mac port has been released yet... So it kind of makes sense for the Teams team (ha!) to just not bother with a linux release if the runtime they are developing on isn't even on the release roadmap yet. Though I guess that makes the switch from electron even more confusing.
https://github.com/MicrosoftEdge/WebView2Feedback/issues/645
lutris
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Amazon Prime Video Will Start Showing Ads on January 29
You can get Lutris: It's an open source launcher that you login into with GOG account and it will download the games and wrap them with Wine, similar to Steam.
https://lutris.net/
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Making the switch - what are the gaps?
For "normal" games you could look yourself using ProtonDB regarding every game released on Steam and AreWeAntiCheatYet for most multiplayer games. If a game isn't available on Steam you have three possibilities. First if it's available on GOG, Epic Games or Amazon Gaming, you could use the Heroic Games Launcher. Second you could try to run the launchers through Steam itself using once again Proton. Third you could try installing it with a script or tutorial in Lutris or Bottles.
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WoW Season of Discovery freezes on every honorable kill!
Can I suggest you head over to the lutris.net site and follow the link the lutris discord - with what you are describing, it would take me 20 minutes to get the base battle.net working so you can see what is causing your issue or 3 days back and forwards here. As a hint, your wine version has known issues, and unless you manually installed the lutris 0.5.14 from the git page in Mint, or are running flatpak, you have other issues related to that
- !Remindme bets Easy Anticheat for eve
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Lutris how to make Nvidia primary Gpu
Hmmm I remember there was some confusion in Lutris around this, like https://github.com/lutris/lutris/issues/4237 , and I had to do some workaround. But I can't check what exactly right now...
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Windows 11 is last in gaming performance tests against 3 Linux gaming distros
As a data point, you can run a fair number of Windows games under Proton by using Lutris instead of Steam:
* https://lutris.net
* https://github.com/lutris/lutris
It's an OSS game launcher that takes the place of Steam, and you can set things up to run locally so you don't even need an account on their system (lutris.net).
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Been thinking of switching to linux but I am a noob
Lutris
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Newbies looking for distro advice and/or gaming distro advice take a look
[Resources] * Ventoy (for EZ bootable USB sticks) ==> https://www.ventoy.net/en/index.html * How to use Ventoy ==> https://www.youtube.com/watch?v=K64sT0pQc-0 * Rufus (alternative bootable USB stick creator in Windows) ==> https://rufus.ie/en/ * MD5 & SHA Checksum Utility (for validating your ISO downloads) ==> https://download.cnet.com/md5-sha-checksum-utility/3000-2092_4-10911445.html * Steam will be in the repositories (repos) and Proton is apart of Steam * www.protondb.com (lookup Steam game info... see how well it works or if it is in a FUBAR state on Linux) * WINE will be in the repos and can be acquired via WINE HQ. I recommend using the repos, but WINE HQ if you need it ( https://www.winehq.org/ ) * Lutris is a front-end to WINE which makes installing and running non-Steam games easy. It can be found in the repos ( https://lutris.net/ ) * How-To videos for setting up various distros for gaming ( https://www.youtube.com/@IntelligentGaming2020/videos ). I have no affiliation with this channel. He is a Linux user/gamer sharing info. Search his channel for your distro to find the specific how-to videos. * r/linux4noobs (a newbie focused Linux subreddit) * most if not all of the distros will have their own subreddits (ex: r/pop_OS, r/linuxmint, r/fedora, r/manjaro, r/EndeavourOS)
- Lutris v0.5.14 Released
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Are there any major sacrifices you make to play on Linux over Windows?
ProtonDB is a community list of Steam games rating their playability. Heroic launcher runs GOG and Epic games. Lutris and Bottles can be used to run everything else.
What are some alternatives?
nvim-ts-rainbow - Rainbow parentheses for neovim using tree-sitter. Use https://sr.ht/~p00f/nvim-ts-rainbow instead
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
Bracket-Pair-Colorizer-2 - Bracket Colorizer Extension for VSCode
Bottles - Run Windows software and games on Linux
prism.el - Disperse Lisp forms (and other languages) into a spectrum of colors by depth
Proton - Compatibility tool for Steam Play based on Wine and additional components
vscode-python - Python extension for Visual Studio Code
johncena141-scripts - open sourcing closed souce'd applications like a champ. god bless
awesome-electron-alternatives - A curated list of awesome Electron alternatives.
GameHub - All your games in one place
design - WebAssembly Design Documents
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.