WebViewFeedback
vscode-python
WebViewFeedback | vscode-python | |
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35 | 77 | |
413 | 4,221 | |
1.7% | 0.7% | |
8.8 | 9.6 | |
8 days ago | 3 days ago | |
TypeScript | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WebViewFeedback
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
You say that being web centric precludes usage on conventional gaming platforms. What about all the games that are PC only anyways? They could use Tauri or whatnot & have incredibly easy time porting to native.
Games such as Battlefield have already used web technology to power much of the game chrome. Taking this a step further doesn't seem like a real constraint. Microsoft themselves are working to extend fast performance webviews to Xbox uwp's. https://github.com/MicrosoftEdge/WebView2Feedback/issues/215...
You're also not acknowledging the upside. Plenty of games would love to have an easy-to-make runs-anywhere multi-parryty game. Letting people log in from work or their phone could be a huge advantage to reaching markets. The market of people with access to web browsers is much bigger than the market of console owners!
You're also constraining your thinking to a narrow band in other ways, again ignoring plenty of great potential. Unreal has had huge success gaining entry into all kinds of unexpected spaces; cinema, architecture, events. Engines have a much wider market than just games, and having engines available on a much broader set of modalities than conventional game engines can unlock new use cases. No one's going to build a navigation tool requiring everyone to have a Steam Deck, but if all it takes is a phone then maybe that becomes interesting.
This also seems like an amazing starter kit for education and hobby coders. Wouldn't it be amazing to be able to be a year or two into learning development, and be able to create your own virtual world? That anyone can easily join & access from any device? That potential makes me thrilled.
Maybe this innovation isn't for you & you want to stick to conventional modalities. Fine, great! Don't use this. I for one see a lot of potential & reason for excitement. I think it has plenty of revenue potential, and vast amounts of cool potential.
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Current state of MAUI?
Drag and drop is still broken in WebView2, so all blazor Maui drag and drop is broken. This is still not being fixed by MS https://github.com/MicrosoftEdge/WebView2Feedback/issues/2805
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Chrome extensions in .NET web view controls
Add Ons or Extensions with WebView2 (WebView2Feedback#98)
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Sojour 1.0.46.0 has been released!
FIXED! RPG-254 Unbeknownst to me, Microsoft broke the toolbar on the WebView2 component that Sojour uses for displaying PDFs. The toolbar is now visible again and I have also fixed an odd threading issue, where once upon a time, opening a character sheet used to make that character sheet's window unresponsive for the first click. It's now responsive from the get-go.
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Microsoft Teams is getting big performance improvements next month
Comment on the page point to a few GitHub issues for macOS and Linux support.
Linux: https://github.com/MicrosoftEdge/WebView2Feedback/issues/645...
> Hey all - We don't currently have a timeline for when we would begin this work. Unfortunately it's very unlikely to be soon.
macOS: https://github.com/MicrosoftEdge/WebView2Feedback/issues/131...
> No updates since @ningccn's comment above. We are continuing to make progress on Mac and haven't begun Linux planning yet.
"Microsoft Teams is getting big performance improvements".... but only for Windows!
Maybe some day we can have WebView2 in Linux[1] and others.
[1] https://github.com/MicrosoftEdge/WebView2Feedback/issues/645
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Issues with Microsoft Edge WebView2 after release 109.0.1518.52
Got some traction over on GitHub, please post your comments there! Microsoft has acknowledged this issue and is tracking: https://github.com/MicrosoftEdge/WebView2Feedback/issues/3136
- Microsoft Edge Webview2 Runtime failing on install
- Mircosoft Teams desktop client on Linux is being retired and will be replaced by a progressive web app (running on Chrome/Edge).
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MS Teams Linux client is being retired. To be replaced by a progressive web app
Yep, and edge webview2 uses edge for the most part. Yet there's something specific to the edge webview2 runtime that makes it hard to port even if edge itself is already available on mac/linux. I think it's because it uses some windows specific APIs to expose functionalities that aren't available to regular webviews.
They were planning on maybe releasing the linux port around the end of 2021, as they were prioritizing the mac port first.
But I don’t think even the mac port has been released yet... So it kind of makes sense for the Teams team (ha!) to just not bother with a linux release if the runtime they are developing on isn't even on the release roadmap yet. Though I guess that makes the switch from electron even more confusing.
https://github.com/MicrosoftEdge/WebView2Feedback/issues/645
vscode-python
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The Weirdest Bug I've Seen Yet
Ah, Chrome and slow spinners.
Python tests were taking ages on VSCode due to an SVG spinner:
https://bugs.chromium.org/p/chromium/issues/detail?id=103626...
https://github.com/microsoft/vscode-python/issues/9216
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Integrated terminal doesn't work when running a single line of Python code
It seems to be a problem caused by the new version of the Python extension. Here is a GitHub link for you to follow up.
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How to Setup VSCode for C/C++ Programming (From a Microsoft Software Engineer)
For the python extension, please file your issue here: https://github.com/microsoft/vscode-python/issues
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Should I be switching to VsCode from PyCharm?
There seems to be a focus on feature velocity, and as the big parts start to stabilize (language server stuff, refactoring, extension framework, general UI/UX expectations), I hope we'll see some more attention paid to the default experience. But changing defaults in an ecosystem where users embrace configurability is tough, see the pythonPath fiasco, so I don't know the way forward. Core dev Brett Cannon seems to support the opinionated path for the VSCode Python experience going forward, so we'll see where that takes us.
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Python extension to break long strings
I filed a GitHub report, you can always follow up.
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(Python) Intellisense not autocompleting inherited methods from imported module
Jedi said it had a fix on this post which links to this but isn't that just the Jedi source code showing fixes? The only reference I see in there is " Autocomplete inherited methods when overriding in child class ", but I just want it to autocomplete when typing a method from the parent class on a subclass instance.
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Python 3.3.1 in VScode?
If you still want to use python3.3.1 in vscode, you can submit a report on GitHub to consult the official staff.
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Python intellisense getting slower the further in the file
It works fine on my machine after testing, can you provide your test code and show your personal settings(settings.json)? If you are convinced that this is a problem with python extensions, you can file a report on GitHub.
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"Import "pygame" could not be resolvedPylance" in VS Code
Does this help? Maybe you are opening the workspace at the wrong folder level?
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SQLAlchemy mystery - small code segment showing some (but not all) SQLAlchemy objects are undefined
Actually, it looks like it might be an issue with syntax highlighting ("Intellisense" in MS terminology) in Microsoft VS Code. Here is almost an identical post to mine in their forum.
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