.NET Runtime
vgpu_unlock
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.NET Runtime | vgpu_unlock | |
---|---|---|
492 | 135 | |
11,151 | 3,660 | |
2.3% | - | |
10.0 | 0.0 | |
7 days ago | about 1 year ago | |
C# | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
.NET Runtime
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Serilog... why?
This issue is still open: https://github.com/dotnet/runtime/issues/35995
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Blazor wasm app really slow in Edge and Chrome on mobile
Also, it seems that initial memory settings have a big effect on mobile, this is a fix that will make it for 7.0.4 (April): https://github.com/dotnet/runtime/pull/80849
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I hear you guys like large files... I raise 623,000 lines of code. My first ever game project, I was meant to carry on learning how to code properly but I have pretty bad ADHD so I just kept adding features and 8 years later here we are... It's sold over 30k copies on steam though lol
looked it up and engine.cpp seems to only be 8.5k lines, which doesn't seem super unreasonable to work with. It ain't no gc.cpp that's for sure.
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ConcurrentDictionary as a job queue? Better data structures?
Threading.Channel has more or less replaced all the concurrent queue alternatives for me. channels have the benefit of nonblocking wait for when the channel can be written.
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Top 10 bugs found in C# projects in 2022
My teammate created an issue on GitHub: the developers fixed the order of arguments and added a test.
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how to bring order to a legacy codebase using editorconfig and dotnet format? it is only fixing whitespace issues
i have tried with an adapted .editorconfig but even using the "official" dotnet team editorconfig
- Am I dumb or does rust have a garbage collector?
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Google wants RISC-V to be a “tier-1” Android architecture
Technically Mono supports RISC-V, so you can get .NET code running on it. Also it looks like if you're willing to go through messy and poorly documented build processes you can build CoreCLR on RISC-V: https://github.com/dotnet/runtime/issues/36748
So proper support is likely coming soonish, I'd guess by the time .NET 8 comes out.
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Could SignalR be simpler?
There's an issue on simplifying WebSockets specifically https://github.com/dotnet/runtime/issues/77060 that may be of interest.
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The AVL Tree: Implementation and Testing
See CLR is also using left/right for its not-quite-binary-tree in SortedSet. Though this also uses the Enum-As-Discriminator trick instead of boolean/array. I know the JVM also has/uses left/right but I can't find the backing source file right now.
vgpu_unlock
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GPU Passthrough
Pci passthrough https://github.com/mbilker/vgpu_unlock-rs https://github.com/DualCoder/vgpu_unlock https://github.com/DualCoder/vgpu_unlock/issues/91 https://gitlab.com/polloloco/vgpu-proxmox https://github.com/joeknock90/Single-GPU-Passthrough https://gitlab.com/YuriAlek/vfio#start-here https://www.reddit.com/r/homelab/comments/b5xpua/the_ultimate_beginners_guide_to_gpu_passthrough/ https://forum.level1techs.com/t/single-gpu-passthrough-with-proxmox/113282/2 https://forum.proxmox.com/threads/problem-with-gpu-passthrough.55918/
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Custom Active HHHL Cooler For Nvidia P4
If you have a spare GTX/RTX lying around you can also simply use https://github.com/DualCoder/vgpu_unlock
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How to split GPU for multiple guests
OP, this is your only option because the tool vgpu_unlock that would let you split up your card into multiple devices for passthrough on Linux hosts doesn't support Ampere cards like the RTX 3070 yet.
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What do I need to look for when buying a computer for Linux and virtualization?
In the meantime I found the spoofing project for Linux, in case you're interested: github.com/DualCoder/vgpu_unlock
- Any hypervisor that allow gpu passthrough multi vm on single gpu?
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Ask HN: What is something you built but never marketed?
The vGPU feature can be unlocked for several Nvidia GPUs: https://github.com/DualCoder/vgpu_unlock
I did not yet try it myself (maybe it doesn't even work anymore?), and it might not be an option for businesses.
- Running a PROXMOX home lab with 2X Nvidia GPUS split into 4VM's (possible ?)
- best way to implement passthrough with mind to multitasking?
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Failed attempt with vgpu_unlock. Help?
Now get vgpu_unlock: cd git clone https://github.com/DualCoder/vgpu_unlock chmod -R +x vgpu_unlock
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Question about the host OS utilizing both GPU in a dual GPU setup
Another option is to check out the vgpu unlock project. It allows the resources of a GPU to be split between host and VM. However, it only works on newer Nvidia GPUs. (You can look up valid hardware IDs in the project's python script and a site like this.) There has been some discussion about vgpu here, but I've never done it myself.
What are some alternatives?
Easy-GPU-PV - A Project dedicated to making GPU Partitioning on Windows easier!
nvidia-patch - This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.
LibVF.IO - A vendor neutral GPU multiplexing tool driven by VFIO & YAML.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Big Sur + Monterey + Ventura support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
vgpu_unlock-rs - Unlock vGPU functionality for consumer grade GPUs
Single-GPU-Passthrough
winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.
WASI - WebAssembly System Interface
Proton - Compatibility tool for Steam Play based on Wine and additional components