.NET Runtime
Ryujinx
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.NET Runtime | Ryujinx | |
---|---|---|
491 | 227 | |
11,151 | 16,191 | |
3.8% | 11.5% | |
10.0 | 9.2 | |
about 3 hours ago | 2 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
.NET Runtime
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Blazor wasm app really slow in Edge and Chrome on mobile
Also, it seems that initial memory settings have a big effect on mobile, this is a fix that will make it for 7.0.4 (April): https://github.com/dotnet/runtime/pull/80849
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I hear you guys like large files... I raise 623,000 lines of code. My first ever game project, I was meant to carry on learning how to code properly but I have pretty bad ADHD so I just kept adding features and 8 years later here we are... It's sold over 30k copies on steam though lol
looked it up and engine.cpp seems to only be 8.5k lines, which doesn't seem super unreasonable to work with. It ain't no gc.cpp that's for sure.
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ConcurrentDictionary as a job queue? Better data structures?
Threading.Channel has more or less replaced all the concurrent queue alternatives for me. channels have the benefit of nonblocking wait for when the channel can be written.
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Top 10 bugs found in C# projects in 2022
My teammate created an issue on GitHub: the developers fixed the order of arguments and added a test.
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how to bring order to a legacy codebase using editorconfig and dotnet format? it is only fixing whitespace issues
i have tried with an adapted .editorconfig but even using the "official" dotnet team editorconfig
- Am I dumb or does rust have a garbage collector?
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Google wants RISC-V to be a “tier-1” Android architecture
Technically Mono supports RISC-V, so you can get .NET code running on it. Also it looks like if you're willing to go through messy and poorly documented build processes you can build CoreCLR on RISC-V: https://github.com/dotnet/runtime/issues/36748
So proper support is likely coming soonish, I'd guess by the time .NET 8 comes out.
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Could SignalR be simpler?
There's an issue on simplifying WebSockets specifically https://github.com/dotnet/runtime/issues/77060 that may be of interest.
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The AVL Tree: Implementation and Testing
See CLR is also using left/right for its not-quite-binary-tree in SortedSet. Though this also uses the Enum-As-Discriminator trick instead of boolean/array. I know the JVM also has/uses left/right but I can't find the backing source file right now.
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C# 11 List pattern matching works on array but not on List
I've found an issue on github without clear answer: List should have Index & Range method overloads
Ryujinx
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Does RyuJinx work on 3.4.4 or 3.4.3?
The issue is that the current GTK UI causes black screen on Vulkan in fullscreen mode, it is a UI framework issue. The Discover version is still using GTK I believe. There also is no "nightly" version of Ryujinx, and the Avalonia builds already have updaters in them. Issue thread here: https://github.com/Ryujinx/Ryujinx/issues/3874
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Still no Anti aliasing options?
Feel free to use this PR while it gets fixed and reviewed https://github.com/Ryujinx/Ryujinx/pull/3616
The only update I'd need for Ryujinx on mac is fixing the V-Sync issue. Everything else is perfect for me! https://github.com/Ryujinx/Ryujinx/issues/3906
Wtf is wrong with you? You were already answered in this post. It is currently a work in progress available in a Pull Request on github. Download the build and test if you want it so badly. https://github.com/Ryujinx/Ryujinx/pull/3616
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Ryujinx (Switch Emulator) Update
https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Conf...
> Your Switch keys and either your dumped firmware or recent game cartridge untrimmed XCI
> Your dumped Nintendo Switch games or homebrew
You don't need a hacked switch if you can find the homebrew apps / games / firmware on the internet and if you can find a donor set of keys. But that enters questionable territory
I hadn't seen this before and I was curious what approach Ryujinx and Yuzu (mentioned here) take to emulate the GPU. Both appear to emulate the actual hardware rather than patch the guest to intercept graphics calls in some way. This includes recompiling Maxwell shader machine code into host-compatible shaders (GLSL or whatever). Impressive.
1. https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Graphics.Shader/Decoders
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Ryujinx, a Nintendo Switch emulator, gets ported to macOS (Apple Silicon and Intel Macs)
Here is the wiki page with a step-by-step to extract the keys: https://github.com/Ryujinx/Ryujinx/wiki/Keys
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Ryujinx announces support for Apple Silicon and Intel Macs! Nintendo Switch emulation now available for the first time on macOS.
The quad to tris conversion and also the methods used to mitigate the impact of updates to buffers in the middle of a render pass.
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Fairly certain I found the Ryujinx PR that will fix Pokemon Scarlet/Violet frame rate issues!
I've tried this build and the one in the drive. It did improve the FPS from about 15 to 20 when looking north, but still not getting above 20.
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The "I want to play Pokémon Scarlet early" Starter pack
Both downloads (game and update) are virus free and legit, you'll need this build of Ryujinx: https://github.com/Ryujinx/Ryujinx/pull/3832 Make sure "expand DRAM Size to 6GB" is OFF, as that caused a crash on boot for me when on.
What are some alternatives?
yuzu - Nintendo Switch Emulator
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
citra - A Nintendo 3DS Emulator
Ryujinx-Games-List - List of games & demos tested on Ryujinx
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
dynarmic - An ARM dynamic recompiler.
pineapple-src - yuzu Early Access source code
rpcs3 - PS3 emulator/debugger