Vulkanator VS AE_tl_math

Compare Vulkanator vs AE_tl_math and see what are their differences.

Vulkanator

An Adobe After Effects sample project with Vulkan GPU acceleration (by Wunkolo)

AE_tl_math

An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter (by crazylafo)
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Vulkanator AE_tl_math
1 1
53 119
- -
1.3 0.0
about 1 year ago almost 2 years ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vulkanator

Posts with mentions or reviews of Vulkanator. We have used some of these posts to build our list of alternatives and similar projects.

AE_tl_math

Posts with mentions or reviews of AE_tl_math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.
  • Integrating GLSL Shaders With AE In 2022
    2 projects | /r/AfterEffects | 15 Apr 2022
    Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?

What are some alternatives?

When comparing Vulkanator and AE_tl_math you can also consider the following projects:

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect

Open3D - Open3D: A Modern Library for 3D Data Processing

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

VulkanTutorial - Tutorial for the Vulkan graphics and compute API

ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html

tinyrenderer - A brief computer graphics / rendering course

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

lottie-react-native - Lottie wrapper for React Native.

libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.

taichi - Productive, portable, and performant GPU programming in Python.

flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted