Vulkanator
AE_tl_math
Vulkanator | AE_tl_math | |
---|---|---|
1 | 1 | |
53 | 119 | |
- | - | |
1.3 | 0.0 | |
about 1 year ago | almost 2 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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Vulkanator
AE_tl_math
-
Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
What are some alternatives?
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect
Open3D - Open3D: A Modern Library for 3D Data Processing
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
VulkanTutorial - Tutorial for the Vulkan graphics and compute API
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
tinyrenderer - A brief computer graphics / rendering course
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
lottie-react-native - Lottie wrapper for React Native.
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
taichi - Productive, portable, and performant GPU programming in Python.
flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted