Vulkan
photoshopCClinux
Vulkan | photoshopCClinux | |
---|---|---|
70 | 160 | |
9,710 | 4,047 | |
- | - | |
9.3 | 0.0 | |
7 days ago | 11 months ago | |
GLSL | Shell | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vulkan
-
Usages for vkCreateHeadlessSurfaceEXT
Samples in https://github.com/SaschaWillems/Vulkan have shown how to use vkCreateHeadlessSurfaceEXT. But these headless samples crash at acquireNextImage from the swapchain. Now I guess the problem lies in the vulkan-wsi-layer.
-
offscreen rendering vs render to texture
This is the reference I used. https://github.com/SaschaWillems/Vulkan/blob/master/examples/hdr/hdr.cpp
-
Question about descriptor buffers.
Hi, I'm messing with descriptor buffers but I've came across certain issues I can't seem to solve. I'm using this tutorial as reference. I've tried UBOs and SSBOs, it works perfectly and there is no need to change the buffers offsets when recording a command buffer because I can access them by index like this:
-
Need help learning descriptor sets
Hi I am trying to learn Vulkan for an upcoming project and I have so far found everything to be straight forward if very verbose. I have now come to descriptor sets, layout bindings and the so forth and it's got more confusing than I can work out. I have been following this github repo for a headless compute example and it works fine as it is. But when I tried to add an additional storage buffer to the test shader than it comes with I am unable to copy the data over instead just getting a whole collection of 0's.
- Sascha Willems bloom example dependency management
-
Vulkan ray tracer with fog and stuff
P.S. do you know of Sascha Willems’ code? https://github.com/SaschaWillems/Vulkan
-
Proper way to access a read-only texture that has no sampler from an hlsl compute shader?
BTW, this problem can be reproduced as described below: - clone https://github.com/SaschaWillems/Vulkan.git - build the project and run it with arguments : -v - s hlsl to enable the validation layer and to use hlsl code - run ComputeShader project. The following validation error "Type mismatch on descriptor slot ..." will be shown in the console. - to fix it, as suggested above, you can replace the 3rd line of emboss.comp, sharpen.comp, and edgedetect.comp from: Texture2D inputImage : register(t0); //Creates validation errors to RWTexture2D inputImage : register(u0); //no validation errors (you'll then need to recompile the shaders to spv with a proper hlsl compiler such as Microsoft dxc)
-
Recommendations on how to start a small Vulkan project
Another way I saw some projects start was by using example base classes (either Sascha Willems' implementations or the framework used by Khronos Samples).
-
I've been working on a real-time ray tracing renderer
It's not a tutorial but I'd recommend Sascha Willems examples. A good next step could be adding models and shadows (see https://github.com/SaschaWillems/Vulkan/tree/master/examples/raytracingshadows). It's a single file but you can easily understand what each function does.
-
Add a second texture to Sascha Willems glftLoading app
Exactly as u/aerorang said. I recommend comparing your linked example with Sascha's gtTF Scene rendering example where he adds a normal map along with the base albedo texture. He also marked important parts of the code with the POI keyword, so you can search for them in the code.
photoshopCClinux
-
Windows feature that resets system clocks based on random data is wreaking havoc
Unless you need the newest features, Photoshop runs surprisingly well under Wine - and I don't mean this in the usual "oh yea, Wine totally works" way where it's a huge pain to set up and is 90% luck, it actually runs with barely more glitches than on Windows (not zero, but it's Adobe software, so you can't expect much).
This is the installer I used to use: https://github.com/Gictorbit/photoshopCClinux
This one is newer and looks even more promising: https://github.com/LinSoftWin/Photoshop-CC2022-Linux
-
MacOS vs Linux for security and privacy as of 2023.
Indeed it is.
- dGPU Passthrough on a laptop using just the LCD panel?
-
rule of the average thinkpad
not an expert, but a quick google brought me here
-
Is there an easy way to get Photoshop working on Xubuntu?
I use this: https://github.com/Gictorbit/photoshopCClinux
-
I bypassed the adobe anti piracy thing. Yarrrr!
this project on github might be the answer
- can anybody please help me with this? i can't use photoshop on playonlinux
- how well does photoshop run with "playonlinux" on ZorinOS?
-
Why do you tolerate this nonsense
There are Linux repacks for Photoshop which isn't exactly legal but it sets up wine and it's much easier than installing it on windows https://github.com/Gictorbit/photoshopCClinux
-
Linux Workstation for Media?
Since then, I try to keep an eye on DaVinci Resolve things (like MakeResolveDeb) and things like the WinApps/cassowary, Gictorbit/MiMillieuh Photoshop installer, and Photogimp, or news like about OBS being officially supported on Linux through Flatpak and why that matters.
What are some alternatives?
vulkano - Safe and rich Rust wrapper around the Vulkan API
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
vulkan-guide - Introductory guide to vulkan.
Photoshop-CC2021-Linux - Installer for Photoshop CC 2022 on linux with a GUI [Moved to: https://github.com/MiMillieuh/Photoshop-CC2022-Linux]
vk-bootstrap - Vulkan Bootstrapping Iibrary
lutris - Lutris desktop client
msdf-atlas-gen - MSDF font atlas generator
PhotoGIMP - A Patch for GIMP 2.10+ for Photoshop Users
tinyrenderer - A brief computer graphics / rendering course
OpenTabletDriver - Open source, cross-platform, user-mode tablet driver
Vulkan-Samples - One stop solution for all Vulkan samples
winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.