Vulkan-ValidationLayers
pyusb
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Vulkan-ValidationLayers | pyusb | |
---|---|---|
30 | 4 | |
699 | 2,061 | |
3.0% | 2.6% | |
9.9 | 5.3 | |
3 days ago | about 2 months ago | |
C++ | Python | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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Vulkan-ValidationLayers
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Baldurs Gate 3 wont work with Vulkan
If this works then it might actually be a game bug and the game I guess passes invalid shaders when the cache exists... but it seems to work fine on windows vulkan drivers. You could try to run the game with https://github.com/KhronosGroup/Vulkan-ValidationLayers
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Help a noob out: compute shader synchronization/scheduling
For debugging these kinds of issues, I would recommend enabling the synchronization validation layer.
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Validation Layers crash Vulkan (on Android)
I would use the debugger to produce a stack trace and look into the validation layers source code. https://github.com/KhronosGroup/Vulkan-ValidationLayers Then I would either file an issue or make a PR there.
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Managing bindless descriptors in Vulkan
Currently validation layers might generate false-positive errors: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/3450
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Validation layers sporadically cause extended dynamic states to crash.
A'rightey... I was able to reproduce this issue with Sascha Willems basic triangle example, so I am fairly certain, that this is a bug. I've opened an issue.
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Need help using Vulkan-ValidationLayers as CMake FetchContent
I am really at loss here, I found this issue but it doesn't really help me (I am starting to doubt it's even possible, maybe I'm a clown and doing it wrong...)
- Anyway to get QueueSubmit to wait on Timeline Semaphores?
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Synchronization layers being triggered by a subpass dependency
Can you post a reproduction case at https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues so we can take a look at it.
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Emacs Is Not Enough
Which is why a GPU debugger with frame tracing is so much better option.
By the way, there are actually ways to expose a print function on shader code, provided there is driver support.
https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob...
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Is here a way to turn VkResult into C string?
Huh yeah. Looking through the header the function you want works with c but there are others using c++ features. The reason given is understandable.
pyusb
- What should I do now
- 5% of 666 Python repos had comma typo bugs (inc V8, TensorFlow and PyTorch)
- How do I connect my printer using python?
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How to get the input data of HID device using Python Script?
You can write python code that reads the data the scanner is sending, but it's not super simple getting up to speed on this. It might be best to search on python read usb hid device and start experimenting. The links found on the search lead to pyusb which has a tutorial. The first stumbling block is that the tutorial requires data about the device, such as idVendor and idProduct. You can write python code to find these values for your scanner if you don't know them, but you'll have to search on that.
What are some alternatives?
vulkan-guide - Introductory guide to vulkan.
WireViz - Easily document cables and wiring harnesses.
Vulkan - Examples and demos for the new Vulkan API
LsUSB - Collect lsusb reports and find most popular USB devices
quickstep - Quickstep project
keyboard - Hook and simulate global keyboard events on Windows and Linux.
SDL - Simple Directmedia Layer
RaspberryPi-Joystick - A virtual HID USB joystick created using Raspberry Pi
prjtrellis - Documenting the Lattice ECP5 bit-stream format.
pclk-mn10 - (Attempting to) control the PCLK-MN10 USB device
Keras - Deep Learning for humans
akbl - Control the lights of Alienware computers under GNU/Linux systems.