Vulkan-ValidationLayers
0ad
Our great sponsors
Vulkan-ValidationLayers | 0ad | |
---|---|---|
30 | 142 | |
699 | 2,650 | |
3.0% | 1.8% | |
9.9 | 9.1 | |
2 days ago | 9 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vulkan-ValidationLayers
-
Baldurs Gate 3 wont work with Vulkan
If this works then it might actually be a game bug and the game I guess passes invalid shaders when the cache exists... but it seems to work fine on windows vulkan drivers. You could try to run the game with https://github.com/KhronosGroup/Vulkan-ValidationLayers
-
Help a noob out: compute shader synchronization/scheduling
For debugging these kinds of issues, I would recommend enabling the synchronization validation layer.
-
Validation Layers crash Vulkan (on Android)
I would use the debugger to produce a stack trace and look into the validation layers source code. https://github.com/KhronosGroup/Vulkan-ValidationLayers Then I would either file an issue or make a PR there.
-
Managing bindless descriptors in Vulkan
Currently validation layers might generate false-positive errors: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/3450
-
Validation layers sporadically cause extended dynamic states to crash.
A'rightey... I was able to reproduce this issue with Sascha Willems basic triangle example, so I am fairly certain, that this is a bug. I've opened an issue.
-
Need help using Vulkan-ValidationLayers as CMake FetchContent
I am really at loss here, I found this issue but it doesn't really help me (I am starting to doubt it's even possible, maybe I'm a clown and doing it wrong...)
- Anyway to get QueueSubmit to wait on Timeline Semaphores?
-
Synchronization layers being triggered by a subpass dependency
Can you post a reproduction case at https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues so we can take a look at it.
-
Emacs Is Not Enough
Which is why a GPU debugger with frame tracing is so much better option.
By the way, there are actually ways to expose a print function on shader code, provided there is driver support.
https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob...
-
Is here a way to turn VkResult into C string?
Huh yeah. Looking through the header the function you want works with c but there are others using c++ features. The reason given is understandable.
0ad
-
Lessons from Open-Source Game Projects
0. A.D. - RTS. C++, C
-
Finally found an AOE alternative with online multiplayer – The Fertile Crescent!
We play 0 A.D. when we're together under one roof — it's a top-notch game, I highly recommend it, but I haven't been able to get non-local online multiplayer to work with it.
-
Dungeon KeeperFX 1.0.0 has been released
Here is another one:
https://play0ad.com/
-
Ad announces retirement of John M. Burns
For the unenlightened:
2000 A.D. is a British comic magazine; not to be mistaken with 0 A.D., the FOSS strategy game: https://play0ad.com
-
Looking for a game I can play with my students
0 A.D. - been a long time since I played but it was pretty good and I think it's still free. Can't remember if it has multiplayer though but I think so.
- PSA, si quieren un buen RTS estilo Age of Empires. 0ad es totalmente gratis y es excelente (screenshots de gameplay en el post)
- 0AD, an open source historical RTS in development for 22 years
-
Ad, an open source historical RTS in development for 22 years
28,827 commits. GitHub mirror of the code:
https://github.com/0ad/0ad
What are some alternatives?
vulkan-guide - Introductory guide to vulkan.
warzone2100 - Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
Vulkan - Examples and demos for the new Vulkan API
wesnoth - An open source, turn-based strategy game with a high fantasy theme.
quickstep - Quickstep project
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
pyusb - Easy USB access for Python
crawl - Dungeon Crawl: Stone Soup official repository
SDL - Simple Directmedia Layer
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
prjtrellis - Documenting the Lattice ECP5 bit-stream format.
widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.