Vulkan-Samples VS glTFSample

Compare Vulkan-Samples vs glTFSample and see what are their differences.

glTFSample

A simple demo to show off the capabilities of the Cauldron framework (by GPUOpen-LibrariesAndSDKs)
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Vulkan-Samples glTFSample
44 1
3,933 116
1.7% 2.6%
9.2 10.0
6 days ago over 1 year ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vulkan-Samples

Posts with mentions or reviews of Vulkan-Samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-31.

glTFSample

Posts with mentions or reviews of glTFSample. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-13.
  • Looking for resources / mentor
    3 projects | /r/vulkan | 13 Jun 2023
    Also beginner here, I think you can learn other's codes to get a better understanding of the API by learning how others can abstract these concept into higher level. They're many great projects out there like Google's pbr renderer filament https://github.com/google/filament, AMD's gltf sample https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample and also as many suggested, the Sascha Willems's repos https://github.com/SaschaWillems and the official sample https://github.com/KhronosGroup/Vulkan-Samples

What are some alternatives?

When comparing Vulkan-Samples and glTFSample you can also consider the following projects:

Vulkan - Examples and demos for the new Vulkan API

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

vulkano - Safe and rich Rust wrapper around the Vulkan API

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

VulkanHelper - A simple helper interface between Vulkan C API and C++ containers

glTF-Sample-Models - glTF Sample Models

vulkan-tutorial-rs - Rust version of https://github.com/Overv/VulkanTutorial

paradigm - C++20 Vulkan and GLes rendering engine

Vulkan-Profiles - Vulkan Profiles Tools

ascii-graphics - 3D graphics in the terminal using ASCII characters

Hazel - Hazel Engine