Voxels VS core

Compare Voxels vs core and see what are their differences.

Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain. (by Tuntenfisch)
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Voxels core
3 1
232 118
- -
0.0 0.0
over 1 year ago over 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Voxels

Posts with mentions or reviews of Voxels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-22.

core

Posts with mentions or reviews of core. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Voxels and core you can also consider the following projects:

NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs

Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.

makegeo - Make Geometry - Procedural Unity3D Geometry

Marching-Cubes - Marching cubes in Unity

ILGPU - ILGPU JIT Compiler for high-performance .Net GPU programs

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

surface_nets - Pet project to learn compute shaders.