VelcroPhysics
MonoGame.Extended
VelcroPhysics | MonoGame.Extended | |
---|---|---|
3 | 6 | |
657 | 1,368 | |
- | 0.4% | |
1.8 | 8.5 | |
almost 3 years ago | 3 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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VelcroPhysics
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Are things like colliders already built-in or should I program “everything” in Monogame?
Back in my indie days, I shipped a few 2D games with the Farseer physics engine on XNA to Xbox 360 and Windows phone. It's not dead either, the project lives on as Velcro Physics.
- Jeg har COVID selvom jeg er vaccineret. AMA.
MonoGame.Extended
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What other frameworks have you tried?
MG.Extended.Tiled serialization is just XML, if you know how to deserialize XML, you can just read in your maps using System.Xml
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Spritesheet Implementatoin
MLEM is a library for monogame that has spritesheets and animations. As well as Monogame.Extended. Both open source libraries you can look at for inspiration, or use if you don't want to write your own.
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How easy is Monogame for a beginner coming from game engines?
Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
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How do i flip a sprite in monogame with this code?
Here are your draw methods for monogame extended sprite https://github.com/craftworkgames/MonoGame.Extended/blob/a3373ac26d90c9801b71b55679f1199fa4ec22a6/src/cs/MonoGame.Extended/Sprites/SpriteExtensions.cs
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any alternatives to processing or p5js for C#
It seems to have the ability to draw geometry (and much more -> https://github.com/craftworkgames/MonoGame.Extended/blob/develop/src/cs/MonoGame.Extended/Math/ShapeExtensions.cs
- New to monogame and I just make a new open source for sprite animation
What are some alternatives?
pymunk - Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
Myra - UI Library for MonoGame, FNA and Stride
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
MonoGame - One framework for creating powerful cross-platform games.
ai2thor - An open-source platform for Visual AI.
MonoGame.Extended-samples
2DFPhysics - 2D fixed-point physics for Unity (WIP).
awesome-monogame - A collection of interesting libraries/tools for Monogame based game projects
quake-console - Quake-style console for MonoGame