VelcroPhysics
pymunk
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VelcroPhysics | pymunk | |
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3 | 2 | |
649 | 875 | |
- | - | |
1.8 | 8.1 | |
over 2 years ago | about 1 month ago | |
C# | Python | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VelcroPhysics
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Are things like colliders already built-in or should I program “everything” in Monogame?
Back in my indie days, I shipped a few 2D games with the Farseer physics engine on XNA to Xbox 360 and Windows phone. It's not dead either, the project lives on as Velcro Physics.
- Jeg har COVID selvom jeg er vaccineret. AMA.
pymunk
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Phyterminal: The Physics Renderer for Terminal, written in Python
Phyterminal is a 2D-physics renderer for terminal, which uses Pymunk as its physics engine. Currently work in progress, but could be used in Windows, MacOS and Linux.
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Unity Tutors (Ideally UK Based)
If your asking how he can learn about physics engine themselves and how they work, I think that a good starting point would be to program a naïve one. In Python it is relatively easy to draw simple shapes on screen (pyglet for instance) and to move them around. Then he could add his own physics logic to simulate the dynamics of his world. That is what pymunk (source) does.
What are some alternatives?
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
best-of-python - 🏆 A ranked list of awesome Python open-source libraries and tools. Updated weekly.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
pygame-2D-walk - A toy project for trying out pygame. A player-controlled character moving on a procedually-generated 2D map.
ai2thor - An open-source platform for Visual AI.
pygame-text-input - a small module that enables you to input text with your keyboard using pygame
2DFPhysics - 2D fixed-point physics for Unity (WIP).
PyCollision - Quickly makes hitboxes given an image, useful for collision detection. view demo images: https://github.com/PaulleDemon/PyCollision/blob/main/DemoImages.md
MonoGame.Extended - Extensions to make MonoGame more awesome
PyBox - A physics engine library in python for your games, for educational purposes, etc. Rendered using Pygame.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Fegaria-Remastered - Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.