Vanara
terrafx.interop.windows
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Vanara | terrafx.interop.windows | |
---|---|---|
4 | 6 | |
1,287 | 174 | |
- | 5.7% | |
9.4 | 7.0 | |
4 days ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vanara
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Should you use c# for memory manipulation
I have a lot of C# P/Invoke / interop experience. Almost everything is possible in C#, I swear. Just keep in mind that C/C++ users have Windows.h include (meta-include which references thousands of another useful includes) that contain every single public fuction, structure or enum definition, i. e. you just go ahead and use it (while having to link against necessary libs correctly ofc). When you do the same thing in C# you have to P/Invoke through all this stuff by yourself. Consider taking a look at Vanara.PInvoke (https://github.com/dahall/Vanara), these packages might help you a lot in case you do not want to dive that deep.
- Would you want/use an improved interface to native Win32 APIs for .NET?
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One Commander – a new Windows 10 file browser
Interesting that it was built in .Net and appears to be using WPF with a few improvements[1].
It also refers to Vanara[2] which looks interesting as a safe utility wrapper to the Windows API.
terrafx.interop.windows
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Why is every graphics API C# wrapper I find deprecated?
Repo is here: https://github.com/terrafx/terrafx.interop.windows/ Latest NuGet is here: https://www.nuget.org/packages/TerraFX.Interop.Windows
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Fixing my BF1942 woes with Win32 APIs
I tried out both TerraFX.Interop.Windows and CsWin32, ultimately settling on the latter. CsWin32 was a little less intimidating as the API is generated based on strings in a text file rather than containing everything at once. Also I like jumping to definition of types to read more and explore APIs etc and doing that to one of the types in the TerraFX library crashed Visual Studio. That's more of a VS problem than a TerraFX library but still - CsWin32 would work great for what I'm doing.
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How to interact with Win 11 API?
Pick your P/Invoke library of choice. For instance, CsWin32, or if you feel braver and want to go faster, TerraFX.Interop.Windows
- Would you want/use an improved interface to native Win32 APIs for .NET?
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What's the fastest way to get pixel data from a Bitmap?
I'm using WIC through TerraFX.Interop.Windows in one of my projects, would definitely also recommend that one if anyone's looking for fast, native 1:1 bindings to all these various Win32 APIs.
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Why not use ref?
Literally any direct port of C++ objects (eg. here, here)
What are some alternatives?
pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
CsWin32 - A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.
SharpDX
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
UWP Community Toolkit - The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building .NET apps with UWP and the Windows App SDK / WinUI 3 for Windows 10 and Windows 11. The toolkit is part of the .NET Foundation.
PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7
WIC - A COM interop library for .NET that makes Windows Imaging Component (WIC) available to managed code.
Conari - 🧬 One-touch unmanaged memory, runtime dynamic use of the unmanaged native C/C++ in .NET world, related P/Invoke features, and …
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