ValveResourceFormat
UndertaleModTool
ValveResourceFormat | UndertaleModTool | |
---|---|---|
33 | 101 | |
1,401 | 1,025 | |
1.9% | 1.2% | |
9.9 | 8.9 | |
5 days ago | 8 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ValveResourceFormat
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CS2 Anubis - Leaked
Get https://vrf.steamdb.info/
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Blender and Dota 2
Use this: https://github.com/SteamDatabase/ValveResourceFormat
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Why is there an Elvis PNG in the Steam Files? (..\steamui\images)
Your research will be able to find a published report of a similar story in \materials\effects\coconut\ in the tf2_textures VPK structure (if you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into it).
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extracting 3D Models from Dota 2
You can also extract the textures using VRF https://vrf.steamdb.info/ to decompile the valve pak files and then use crowbar https://developer.valvesoftware.com/wiki/Crowbar to extract the textures from the relevant vtexc files. You could probably get the models this way too, but I haven't tried it yet. You'll also need the Blender Source Tools https://developer.valvesoftware.com/wiki/Blender_Source_Tools if you're aiming to open them in blender.
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extract assets and code from other games using Source engine?
Well, it's a wee bit taboo but if you use software like the source 2 resource viewer (it works on source 1 also, I checked) then you can view and export the hidden files of the game. Then you can use software like crowbar to convert models, textures, and animations from their original .mdl, .vtf, .dmx, and .smd files into more general use and palatable .obj, .tga, and .qc files. And then use the blender source toolsto export them back into source to after modifying.
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Does anyone know where/how to get the WAV files for the loose cannon? Or better yet send them to me?
If you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure.
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[CS2] There won't be any server browser redesign (At this moment)
Thanks to VRF (Source 2 Resource Viewer) (also, thanks /u/xpaw - give him a follow!) we can browser Panorama UI source code (and of course other Source 2 files) in the all-new Counter-Strike 2 Limited Test.
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
TF2's copy is located in \steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk. Use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure. Once you're in there, it's \models\extras\info_speech.mdl.
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Muerta - voice responses
use https://vrf.steamdb.info/ and open "dota 2 beta\game\dota\pak01_dir.vpk"
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Dota 2 Assets
Check Youtube Guides or so how to use https://vrf.steamdb.info/
UndertaleModTool
- is there a way to use undertale mod tool on UNDERTALE: YELLOW? cuz i cant use it
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importing/patching custom sprites?
UndertaleModTool although made for modding Undertale and Deltarune, it works with most game maker games. Just open the data.win file with it and you now have access to most of the game's code, sounds and sprites. Look for spritemaps/texturemaps and edit those. Just use it for modding and having fun and don't do anything illegal with it.
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The Yes and No text in name confirmation screen doesn't show up, a word can't be put in a new line and a part of a text is almost outside the textbox
The naming screen script does not decompile correctly in UndertaleModTool, so you'll need to replace with a fixed version and then be careful not to trust any re-decompiled output. The others... that's just automatic line break messing you up. You probably have to rearrange the text so it fits better, maybe even add extra textboxes if you can't fit the translation.
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Hey.. ummm what do I exactly need to mod Undertale
You don't need GameMaker. You need UndertaleModTool, which can edit most game assets (rooms, code, strings) in a self-contained manner and export the rest (sprites, sounds) for external editing. Download a GUI build (it doesn't really matter which) from here: https://github.com/krzys-h/UndertaleModTool/releases
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How to extract textures from the game?
Thanks! This works. I download from here (picked this version, "GUI-windows-latest-Release-isBundled-true-isSingleFile-true.zip",idk what's the difference between them)
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Showcasing my method of save-exploiting, hash-check nullification, and opening the game up to minor modifications. A likely farewell till the/more DLC drops, as the wells gone dry for me.
Tool Link: https://github.com/krzys-h/UndertaleModTool Yep, its an undertale tool, no joke. But its advertised as for multi-GM titles. though think I'm the first known one to use it on KZ lol or maybe not who knows.
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Can anyone help me find a higher quality picture of this scene?
you can use the deltarune mod tool to export all sprites from the data.win file
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Sprite Files on Linux
Everything is in game.unx, which is the same as data.win for Windows. You can dump certain asset types using UndertaleModTool, which has a Windows version (which oughta work through Wine) and a cross-platform CLI version. Download
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How to code running ?
After you've made a couple small games on your own - without being dependent on tutorials that handhold you through the process, that is - you should be able to pretty easily read and modify the decompiled code generated by UndertaleModTool after opening Undertale's/Deltarune's data file in it: https://github.com/krzys-h/UndertaleModTool
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(the game in question is I Wanna Lockpick)
if it's a newer one like Undertale or Deltarune use UndertaleModTool
What are some alternatives?
Depressurizer - A Steam library categorizing tool.
YYToolkit - The definitive internal modding tool for GameMaker games
elsa-core - A .NET workflows library
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
DOTA - winter is coming..
DogScepter - A work-in-progress modding tool geared toward UNDERTALE/DELTARUNE
FLParser - An FL Studio project file parser for .NET
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
ArchiSteamFarm - C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
droidports - A repository for experimenting with elf loading and in-place patching of android native libraries on non-android operating systems.