UndertaleModTool
droidports
Our great sponsors
UndertaleModTool | droidports | |
---|---|---|
101 | 8 | |
1,025 | 41 | |
3.4% | - | |
8.9 | 5.7 | |
4 days ago | 25 days ago | |
C# | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UndertaleModTool
- is there a way to use undertale mod tool on UNDERTALE: YELLOW? cuz i cant use it
-
importing/patching custom sprites?
UndertaleModTool although made for modding Undertale and Deltarune, it works with most game maker games. Just open the data.win file with it and you now have access to most of the game's code, sounds and sprites. Look for spritemaps/texturemaps and edit those. Just use it for modding and having fun and don't do anything illegal with it.
-
The Yes and No text in name confirmation screen doesn't show up, a word can't be put in a new line and a part of a text is almost outside the textbox
The naming screen script does not decompile correctly in UndertaleModTool, so you'll need to replace with a fixed version and then be careful not to trust any re-decompiled output. The others... that's just automatic line break messing you up. You probably have to rearrange the text so it fits better, maybe even add extra textboxes if you can't fit the translation.
-
Hey.. ummm what do I exactly need to mod Undertale
You don't need GameMaker. You need UndertaleModTool, which can edit most game assets (rooms, code, strings) in a self-contained manner and export the rest (sprites, sounds) for external editing. Download a GUI build (it doesn't really matter which) from here: https://github.com/krzys-h/UndertaleModTool/releases
-
How to extract textures from the game?
Thanks! This works. I download from here (picked this version, "GUI-windows-latest-Release-isBundled-true-isSingleFile-true.zip",idk what's the difference between them)
-
Showcasing my method of save-exploiting, hash-check nullification, and opening the game up to minor modifications. A likely farewell till the/more DLC drops, as the wells gone dry for me.
Tool Link: https://github.com/krzys-h/UndertaleModTool Yep, its an undertale tool, no joke. But its advertised as for multi-GM titles. though think I'm the first known one to use it on KZ lol or maybe not who knows.
-
Can anyone help me find a higher quality picture of this scene?
you can use the deltarune mod tool to export all sprites from the data.win file
-
Sprite Files on Linux
Everything is in game.unx, which is the same as data.win for Windows. You can dump certain asset types using UndertaleModTool, which has a Windows version (which oughta work through Wine) and a cross-platform CLI version. Download
-
How to code running ?
After you've made a couple small games on your own - without being dependent on tutorials that handhold you through the process, that is - you should be able to pretty easily read and modify the decompiled code generated by UndertaleModTool after opening Undertale's/Deltarune's data file in it: https://github.com/krzys-h/UndertaleModTool
-
(the game in question is I Wanna Lockpick)
if it's a newer one like Undertale or Deltarune use UndertaleModTool
droidports
-
Can someone help me?
Try reinstalling the game following the dev instructions. If that doesn't work, try downgrading your koriki version to the compatible one indicated on the dev GitHub
-
[PORT] Maldita Castilla [EX] - for Koriki v0.7.2+
Instructions: - Extract the .zip on roms/ports - [Optional] If you have Maldita Castilla EX, copy the data on malditacastilla/gamedata - Enjoy.
-
[PORT] Spelunky Classic HD - Koriki 0.7.2+
Download: https://github.com/JohnnyonFlame/droidports/releases/tag/spelunky_rg35xx
-
[Release] AM2R for the RG35xx!
THIS PORT REQUIRES BATOCERA DEV. V0.7 or NEWER AM2R INSTRUCTIONS: - You need Batocera DEV v0.7 or newer: https://github.com/rg35xx-cfw/rg35xx-cfw.github.io/releases/tag/rg35xx_batocera_dev_v0.7 - Download the Release Package file. - Extract the package in roms/ports/ - Copy AM2R_11.zip to am2r/gamedata/ (md5sum for the zip: 26256122e750d5a9a13f47d28e754f59, check with https://emn178.github.io/online-tools/md5_checksum.html) - Run the game and wait for the first time install, it might take a minute or two. - Enjoy, If you like my work, consider supporting my development. visit: https://ko-fi.com/johnnyonflame
-
Patching x86 Android apps to run on x86 Linux?
There is a guy who was working on something who I'd talked to recently but this is ARM not x86 you would have to specifically look at/understand this stuff and write your own x86 support nothing exists that I know of today which already does it: https://github.com/JohnnyonFlame/droidports
-
Is there already an opendignux port ? As an developer, im considering to create one if there isnt one yet...
The Anbernic R280V has a JZ4770 as its CPU, which is a MIPS32 Processor. So your only official options are to run Android on it and play the android apk there. Unofficial option would be to help DroidPorts in order to support MIPS, which'd enable you to run the APK under Linux (and by extension probably opendignux).
- AM2R @ Raspberry Pi - Take 4
- AM2R @ Raspberry Pi - Take 3
What are some alternatives?
YYToolkit - The definitive internal modding tool for GameMaker games
Android2Vita-Candidate-Ports-List - A list of candidate Android games portable to Vita. ( https://android.rinnegatamante.it )
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
SDL - Simple Directmedia Layer
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
AM2R-Community-Updates - Source code for AM2R 1.5.2+, free of copyrighted assets and trademarks.
ValveResourceFormat - 🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
Koriki - SimpleMenu frontend for Miyoo Mini
DogScepter - A work-in-progress modding tool geared toward UNDERTALE/DELTARUNE
brunch - Boot ChromeOS on x86_64 PC - supports Intel CPU/GPU from 6th Gen (Skylake) or AMD Ryzen
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
SDL - DEPRECATED: Official development moved to GitHub