ValveResourceFormat
SourceIO
ValveResourceFormat | SourceIO | |
---|---|---|
33 | 19 | |
1,420 | 533 | |
3.2% | - | |
9.9 | 8.7 | |
2 days ago | 1 day ago | |
C# | Python | |
MIT License | MIT License |
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ValveResourceFormat
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CS2 Anubis - Leaked
Get https://vrf.steamdb.info/
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Blender and Dota 2
Use this: https://github.com/SteamDatabase/ValveResourceFormat
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Why is there an Elvis PNG in the Steam Files? (..\steamui\images)
Your research will be able to find a published report of a similar story in \materials\effects\coconut\ in the tf2_textures VPK structure (if you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into it).
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extracting 3D Models from Dota 2
You can also extract the textures using VRF https://vrf.steamdb.info/ to decompile the valve pak files and then use crowbar https://developer.valvesoftware.com/wiki/Crowbar to extract the textures from the relevant vtexc files. You could probably get the models this way too, but I haven't tried it yet. You'll also need the Blender Source Tools https://developer.valvesoftware.com/wiki/Blender_Source_Tools if you're aiming to open them in blender.
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extract assets and code from other games using Source engine?
Well, it's a wee bit taboo but if you use software like the source 2 resource viewer (it works on source 1 also, I checked) then you can view and export the hidden files of the game. Then you can use software like crowbar to convert models, textures, and animations from their original .mdl, .vtf, .dmx, and .smd files into more general use and palatable .obj, .tga, and .qc files. And then use the blender source toolsto export them back into source to after modifying.
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Does anyone know where/how to get the WAV files for the loose cannon? Or better yet send them to me?
If you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure.
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[CS2] There won't be any server browser redesign (At this moment)
Thanks to VRF (Source 2 Resource Viewer) (also, thanks /u/xpaw - give him a follow!) we can browser Panorama UI source code (and of course other Source 2 files) in the all-new Counter-Strike 2 Limited Test.
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
TF2's copy is located in \steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk. Use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure. Once you're in there, it's \models\extras\info_speech.mdl.
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Muerta - voice responses
use https://vrf.steamdb.info/ and open "dota 2 beta\game\dota\pak01_dir.vpk"
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Dota 2 Assets
Check Youtube Guides or so how to use https://vrf.steamdb.info/
SourceIO
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Trying to import "No More Room in Hell" models and animations but failed
Hi, I am trying to import NMRiH models and animation into blender, I tried Blender Source Tool SourceIO and plumberr, but none of them works. If these tools can't do this job, is there any other tool can help me?
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FAQ
I extract models and textures from the SFM and GMod workshops using this website and this Add-on to import them into Blender.
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Blender and Dota 2
Then use this Blender addon: https://github.com/REDxEYE/SourceIO
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
The path for the model is models/extras/info_speech.mdl. If you'd like to use it outside of Source, you can extract the model with Crowbar and convert to a more usable format like .fbx through Blender with SourceIO.
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I'm very new to SFM, and I just got a model of Judgement from Helltaker that I plan on posing and exporting to Blender for a 3D print. How do I load the body model with all of its separate clothing models/pose them all together?
Add this addon to Blender and click import, source engine, mdl, then navigate to your workshop items.
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I made a render with Yakuza 5 protagonists using Blender!
There is an online resource of Yakuza models already ported by someone named Tension, just use SourceIO to import them to Blender and start editing/adjusting them for your own use from there. Note, disable the BlenderVertexShader in the import settings as they're not used by the models and are insanely complex, slowing Blender down.
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Valve is not interested in licensing a community-made version of SFM. Help?
A great use of your skills would be to bring SFMs animation tools like the motion editor and Source's content library to something more ubiquitous like Blender. We already have great importing tools for Source's content thanks to REDxEYE's SourceIO tools: https://github.com/REDxEYE/SourceIO/
- How do import .mdl files to blender
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Is it possible to make maps in blender?
IMO though, better to block out in Hammer then import it into blender using the free plugin https://github.com/REDxEYE/SourceIO
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does anybody know how to import goldsrc models into blender?
Option A. Use the SourceIO Blender Plugin to directly import GoldSrc .mdl into Blender
What are some alternatives?
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
Depressurizer - A Steam library categorizing tool.
Crowbar - Crowbar - GoldSource and Source Engine Modding Tool
elsa-core - A .NET workflows library
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
directorscut - Source Filmmaker: Director's Cut is a remake of Valve's Source Filmmaker tool built from the ground-up by the community, for the community.
DOTA - winter is coming..
blender3d_import_psk_psa - import mesh, skeleton, animation from psk, psa files to blender3d
FLParser - An FL Studio project file parser for .NET
pfm - Repository for the pragma filmmaker