SourceIO
Crowbar
SourceIO | Crowbar | |
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19 | 40 | |
524 | 589 | |
- | - | |
8.7 | 0.0 | |
9 days ago | 10 days ago | |
Python | Visual Basic .NET | |
MIT License | GNU General Public License v3.0 or later |
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SourceIO
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Trying to import "No More Room in Hell" models and animations but failed
Hi, I am trying to import NMRiH models and animation into blender, I tried Blender Source Tool SourceIO and plumberr, but none of them works. If these tools can't do this job, is there any other tool can help me?
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FAQ
I extract models and textures from the SFM and GMod workshops using this website and this Add-on to import them into Blender.
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Blender and Dota 2
Then use this Blender addon: https://github.com/REDxEYE/SourceIO
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
The path for the model is models/extras/info_speech.mdl. If you'd like to use it outside of Source, you can extract the model with Crowbar and convert to a more usable format like .fbx through Blender with SourceIO.
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I'm very new to SFM, and I just got a model of Judgement from Helltaker that I plan on posing and exporting to Blender for a 3D print. How do I load the body model with all of its separate clothing models/pose them all together?
Add this addon to Blender and click import, source engine, mdl, then navigate to your workshop items.
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I made a render with Yakuza 5 protagonists using Blender!
There is an online resource of Yakuza models already ported by someone named Tension, just use SourceIO to import them to Blender and start editing/adjusting them for your own use from there. Note, disable the BlenderVertexShader in the import settings as they're not used by the models and are insanely complex, slowing Blender down.
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Valve is not interested in licensing a community-made version of SFM. Help?
A great use of your skills would be to bring SFMs animation tools like the motion editor and Source's content library to something more ubiquitous like Blender. We already have great importing tools for Source's content thanks to REDxEYE's SourceIO tools: https://github.com/REDxEYE/SourceIO/
- How do import .mdl files to blender
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Is it possible to make maps in blender?
IMO though, better to block out in Hammer then import it into blender using the free plugin https://github.com/REDxEYE/SourceIO
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does anybody know how to import goldsrc models into blender?
Option A. Use the SourceIO Blender Plugin to directly import GoldSrc .mdl into Blender
Crowbar
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I need help making a custom hoodie for free for Cry of Fear steam version.
To edit the textures, you can use Paint.NET (https://www.getpaint.net/), and for decompiling and compiling, use Crowbar (https://github.com/ZeqMacaw/Crowbar/releases).
- I want to add my own custom screens for the TV head model
- where can i downlode mdl files or how can i convert other 3d files to mdl
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I'm making a source mod and the hl2 maps are still playable in the console. Is there any way to get rid of these?
If you use the Crowbar tool you can extract files from VPK's.
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Model browser crashes hammer often after copying Portal 2 assets to TF2
TF2 and Portal 2 are different branches of Source. the models don't always work well when just dragging and dropping. crowbar can decompile and recompile entire folders of models at once
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Is there any place I could get the model for Heavy's Tomislav weapon?
You will need VTFEdit for the textures, GCFScape for extracting, Crowbar for decompiling the model and Blender Source Tools for importing the model.
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How to re-compile models to mdl
Crowbar is the go to compiler helper https://steamcommunity.com/groups/CrowbarTool
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Any L4D1 Models?
it a program/modding, where you can create custom models. but i do recom learn how to use it, heres the official group: https://steamcommunity.com/groups/CrowbarTool
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Is it possible to import stuff from csgo into HL2?
Most models from CS:GO are in Left 4 Dead 2 so I recommend looking for them there first because the conversion is easier; for de/recompiling use Crowbar
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CSGO Models
Use GCFScape to export the .mdl from the CS:GO VPK (in the "csgo" root directory) and use Crowbar to decompile into .smd. You can then use Blender Source Tools to open the files in Blender, where they can be exported to .obj or .fbx if necessary.
What are some alternatives?
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
Plumber - A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender.
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
CompilePal - A tool to assist in the compiling of source engine maps
directorscut - Source Filmmaker: Director's Cut is a remake of Valve's Source Filmmaker tool built from the ground-up by the community, for the community.
TR2Main - Tomb Raider II Injector Dynamic Library
blender3d_import_psk_psa - import mesh, skeleton, animation from psk, psa files to blender3d
ValveResourceFormat - 🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.