ValheimUtils
Collection of various mods for Valheim. (by glcoder)
MonoMod
C# modding swiss army knife, powered by cecil. (by MonoMod)
ValheimUtils | MonoMod | |
---|---|---|
1 | 3 | |
1 | 716 | |
- | 0.6% | |
0.0 | 8.7 | |
about 3 years ago | 13 days ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ValheimUtils
Posts with mentions or reviews of ValheimUtils.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-24.
-
We've made Shared Map mod.
Hello! Me and my friends really enjoy playing Valheim, but since out first game session we've missing one feature (well, not one, but this one is very important to us) and it is shared map. So we've made mod to implement it, please check it out on GitHub ValheimUtils.
MonoMod
Posts with mentions or reviews of MonoMod.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-27.
-
Is it possible to use method attributes to select which overload to run based on a configuration setting?
The only way to have a single binary that switches what method it calls at runtime without a performance overhead is by editing IL at runtime, which is possible (see projects like MonoMod) but quite hacky and overkill.
-
Celeste's Software
You mean Everest? I think it was/is Ahorn (the old map editor) which uses Julia? Or I might be wrong and Olympus (the launcher) also uses it. Everest itself has to integrate directly into Celeste and therefore uses C#. Either way, Everest uses MonoMod for the bulk of its modding capabilities.
- MonoMod/MonoMod: C# modding, powered by cecil. [C#, Modding]
What are some alternatives?
When comparing ValheimUtils and MonoMod you can also consider the following projects:
ValheimPlus - A HarmonyX Mod aimed at improving the gameplay and quality of life of the game Valheim.
MBINCompiler - A tool for decompiling No Man's Sky .MBIN files to XML format
WeylandMod - WeylandMod is a Valheim QoL mods collection, like shared map exploration, shared pins, item radar and extended storage.
SFS-Modloader - This is a simple mod loader for game Spaceflight Simulator.
BepInEx - Unity / XNA game patcher and plugin framework
MonocleEngineMirror - Monocle Engine Mirror. Same engine used in TowerFall and Celeste
KaceCottam-TripleBronze - Triple the amount of bronze recieved from crafting in Valheim. Made with BepinEx and Harmony.
Longship - Valheim Dedicated server Fixes, Optimizations and High-Level API